We have released the long-awaited alpha 0.9.1 update, which includes a lot of changes and the main thing is that we have reworked the network connection. Now you can connect to any player, if he did not set a password for the game, so that no one can connect to him. You can create a network game if there is only one player and other players can connect to it during the game.
Redesigned the character combat system to make the game more like a shooter. Added recoil to weapons, added the spread of bullets, as well as now the player can see the flight of bullets. Changed the speed of the shot in almost all variants of weapons, we hope that you will like it. Made some changes to the combat system, also added strong creatures and bosses. Now some creatures are much more difficult to kill, and some are weaker and can be killed easily. Drones now shoot in small bursts and also have a spread of bullets. You can now dodge creature attacks to avoid taking damage.
This version is a test version, so we ask you to understand the bugs found and report them to us in the community. Since we had to redo almost half of the game and some things may not behave correctly.
List of changes:
- Added new textures for the character's weapons and hands.
- With a sharp turn, the character's hands do not get out of the edge of the screen.
- The generator when not full no longer shows 100%.
- Added colliders in the rover to prevent players from falling into the control console.
- Adjusted the music at the time of loading the game.
- Made an exit to the main menu of the game.
- Fixed an issue with frequent player runs on the spot in a multiplayer game.
- Fixed an issue with character walking sounds.
- Fixed an issue with simultaneous mining of ore by multiple players.
- Added the ability to connect during the game.
- Moved the project to a new version of Unity.
- Replaced the multi-tool model.
- Fixed a bug with a double shotgun blast.
- Fixed the problem of non-instantaneous charging operation.
- Fixed an issue with creatures taking incorrect damage from RPGs.
- Disabled the LOD group for mobs.
- Changed the firing speed of the weapon.
- Replaced the shooting sounds in some variants.
- Drones shoot bursts and have a spread of bullets.
- Changed the main menu completely.
- Fixed the issue with the death chests so that they don't fall through the ground.
- Loading the game has become faster.
- Replaced the sound of some creatures taking damage.
- Increased the respawn time of creatures in buildings, caves, and bunkers.
- Solved the problem “Time zone".
- Now mobs pass through the doors, they open in front of them.
- Solved the problem of blood splatter transmission over the network.
- Solved the problem of why the creatures walked in circles and not in a straight line.
- Added blood spatter to the knife.
- If the player takes all the contents from the death chest, the mark on the map disappears automatically.
- Added creature rotation animations.
- Added a retreat to the creatures if the player attacked them and jumped on their back. They will try to throw it off and attack the player.
- Now you can dodge the attacks of the creatures.
- Solved the problem when the player's creatures could attack from afar.
- Added a more adequate rotation of the creatures, relative to the ground.
- Added some optimization to the physics, which in turn will free up some CPU resources. (the game is CPU-demanding)
All this and much more we have released in this update. We hope that you will like it.
We wish you a pleasant game! :)


Changed files in this update