Hail Heroes!
We've got an update to address a number of issues. This includes moving the xbranch over to the main branch with it's changes.
The version you're looking to be on now is 1.1.00.11309, and it is rolling out across pc platforms now.
The full list of all changes is below:
Changes
- Disease propagation in the overworld dropped to 25%
- Disease in dungeons and encounters no longer spreads
- Nerfed Golems
- Nerfed Group Life Drain
Fixes
- Made a change that prevents encounters, and ports from spawning in water bodies that are less than 3 mega hexes
- Re worked the balloon rescue logic in the event that there are no living players in a balloon but the balloon is still flying
- Fixed a bug where some unique encounters were being generated twice (eg: the Whale Dungeon)
- Fixed a rare occurrence where a confusion spell could cause a soft lock when the confused character used an item that also causes confusion... (Confused yet?)
- Fixed an issue that could cause a soft lock when fighting the High Shaman if the user was spam clicking
- Fixed a log spam (and performance drop) when a boat was destroyed that had an active Kraken Timer on it
- Fixed a number of issues where loading games would not get pas the Creating Adventure section, or character selection
- Fixed an issue on mac and linux that resulted in crashes when entering Harazuel
- Added a solution that should fix an issue on mac and linux that resulted in a soft lock when entering a Tavern fight
- Fixed an issue where a soft lock could occur when a chest is revealed after various encounters
- Fixed an issue where a soft lock could occur when an identify scroll is used on a chest after various encounters
Changed files in this update