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Update notes via Steam Community
ADDED - Exp and Max exp to Nuumonsters
ADDED - All new battle UI to show health, mana, and exp
ADDED - Holding shift in party screen will show XP
ALTER - Made every single move use the temporary fireball animation for now (because why not).
ALTER - All player's monsters level have been balanced to match the new experience system.
ALTER - Changed levels that monsters learn their moves
ALTER - Random encounter monsters will now give you experience when defeating them
ALTER - Changed rate the enemy trainers monsters level up at
ALTER - Enemy move choice AI to make it a tad bit smarter~
FIXED - Able to select battle menu options in attack phase
FIXED - Issue when choosing burst and then pressing the back key
FIXED - Player will now save their direction when entering doors as well as exiting battles. Additionally, the following monsters location will save when exiting battles.
FIXED - Able to heal and survive death
FIXED - Facing elites would reward 3 times dosh every time instead of just the first time you beat them
NERF - Damage healing moves to only do/heal 75% of their previous amounts
NERF - Dosh received from battling since battles are repeatable and rather quick
Nuumonsters Content Depot 1487941
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