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Update notes via Steam Community
Welcome, lords and ladies of KINGDOMS!
Today is Friday and today we have fixing of various bugs you've sent to me through in-game reporter and via community. As always, I'll repeat many time said words - don't be afraid to tell about various issues and report them - it really helps the game to become better with every portion of fixes. Every single report is matter - horse is flying? report! save won't load? report! report and report! My job is to fix things here making Kingdoms the game we all want to see. And now - to the list of todays fixes.

FIXES
  • Critical issue: fixed bug when sometimes game could freeze at roads calculation when loading saved game;
  • Building and scaffolds pools size was changed from 15 to 30 to prevent situations when player has 15 i.e. build towers in scene but can't build or finish new one because pool is over at 15;
  • Fixed issue when house doors could have false position and rotation sometimes when spawning;
  • Fixed issue when AI gatherers could only gather wood, ignoring all other resources;
  • Fixed issue when AI couldn't sell nothing but wood in the shop;
  • Fixed issue when farmers couldn't properly sell various seed types in shops;
  • Fixed issue when settlers couldn't sell various meat types in shops;
  • Fixed issue when game didn't mark biggest settlement on the map after populated world generation;
  • Fixed issue when gold in killed NPC pockets was calculated incorrect sometimes;
  • Fixed issue when AI farms could have missing doors sometimes;
  • Fixed issue when game marked farm or bandits lair instead of biggest settlement right after landing if save was loaded with player on ship;
  • Fixed issue when saddled horse couldn't properly spawn near the player after whistling;
  • Fixed bugged physics of some doors happening sometimes;
  • The scale of big wooden tower was increased a bit;
  • Fixed issue when player couldn't destroy bandits lair sometimes (new game is required);
  • Fixed issue when the icon of biggest settlement (after populated world landing) could have farm icon instead;
  • Fixed some AI scripts logic in order to increase stability;
  • Default AI building speed was set to 3 instead of 1 in order to balance AI settlements grow speed;
  • Fixed issue when fresh saddled horse couldn't properly called by whistle;
  • Added automatic unused resources unloading to some scripts in order to optimize memory usage and overall stability;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
Windows 64-bitEnglish KINGDOMS Content Depot 409591
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