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**---[h2=NEW]NEW[/h2]
- Danger Indicators - If an enemy is about to attack off-screen it will now be indicated on the edge of the screen. Only if the enemy does not already have a warning graphic.
- Lootable Sheen - Color can now be changed in settings.
---[h2=CHANGES]CHANGES[/h2]
- Area Lock - Boss spawn will not reset the Void Eye anymore. Also, losing NPC aggro does not despawn the Void Eye.
- Boss Spawn - The same boss will not spawn multiple times in a row anymore.
- Tutorial Entrance - Disabled during camp tutorial and made it read a bit more clearly.
- Tutorial - Some tweaks here and there to shorten and polish.
- Player Revive - Now activates the bubble shield.
- Cutscenes - Now removes all active Formless Prime rocks, lightning and crumbling cave pillars.
- Ice Element - Bosses can not be fully frozen by ice anymore.
- Pickups - Now drawn on top of everything at a low opacity.
- Area Passages - Added a small timer that disables all passages when entering an area, to make sure players do not accidentally walk out immediately after entering.
- Antivoid Powerup Bundle - Made it possible for the Powerup Bundle to land a bit closer to the Portal.
- Game resolution is now fixed to 16:9 aspect ratio for now, until we've patched up all other screen ratios.
- Discord Link - Now takes you to the new Voidigo server, welcome in!
- Enemy Bullet - Now needs to be higher up to be able to travel over walls.
- World End Portal - Trying to exit the room while the portal is active will now teleport the player to the portal instead of instantly activating it.
- Bullet Collision - Does not collide with dead and tumbling enemies anymore.
- Big NPCs - Can not tumble into the player anymore.
POWERUP CHANGES
- Descriptions - Some iterations on descriptions to make it a bit more clear what they do.
- Frog Bullet Lotion - Bullet bouncing now look better on all types of bullets.
- Buttons - Are now always active, and can now spawn in all Void areas.
WEAPON CHANGES
- XXL - Now have a smoke particle trail.
NPC CHANGES
- Shrampling Ranger - Now uses line tell system.
UI CHANGES
- Locked Boss Health - Now only lowers music and other sounds for 1 second, afterwards the ui feedback is much lower.
- Camp Portal Menu - Made the top part of the menu be autoselected when switching page, to make it feel more intuitive on gamepad.
---[h2=BALANCING]BALANCING[/h2]
- Currency Eater - A bit cheaper overall. Now only asks to be fed twice the first time, so that new players see the reward.
- Poison Element - Poison explosions (mix fire & poison) are now capped to do a maximum of 80 damage. They could do too much damage sometimes.
- Antlantis - Amount of enterables should now be consistent.
POWERUP BALANCING
- Back Buckler - Changed from 'Uncommon' to 'Common' rarity.
- Arctic Pepper - Changed from 'Uncommon' to 'Rare' rarity.
- Glacial Sole - Changed from 'Uncommon' to 'Rare' rarity.
- Poison Button - Changed from 'Uncommon' to 'Rare' rarity.
- Ice Button - Changed from 'Uncommon' to 'Rare' rarity.
WEAPON BALANCING
- Homerun - Made first attack only hit once.
- The Hog - BUFFED! More damage and penetrates 1 enemy.
- Coldoid Hypotherminator - BUFFED! More damage and penetrates 2 enemies and freezes more.
- All ice weapons - BUFFED! Melee ice weapons have more durability, all ice weapons can freeze bosses easier.
- Shotgum - BUFFED! More damage & bullets.
- Giant Insect Debris - BUFFED! Final attack does a lot more damage.
- Weed Whacker - NERFED! Tiny damage nerf.
- Hotgun - Changed from 'Rare' to 'Uncommon' rarity.
- The Invader - Some major changes and is now a 'Common' rarity weapon.
- Vaporizer - Some major changes and is now 'Uncommon' rarity instead of 'Rare'.
- Crossbone - Changed from 'Rare' to 'Uncommon' rarity.
- Double Revolver - Changed from 'Uncommon' to 'Common' rarity.
- Flumpel - Changed from 'Common' to 'Uncommon' rarity.
- Aggressor - Some major changes, shoots faster, does not penetrate, bigger clip. BUFFED or NERFED? Hopefully buffed.
- Echino Remains - Changed from 'Rare' to 'Uncommon' rarity.
- Bostaff - BUFFED! More durability.
NPC BALANCING
- Formless Aggressor - Can now be stomped during their running attack to make them fall over.
---[h2=AUDIO]AUDIO[/h2]
- Updated The Emeraldon Anticurse laser sound.
- Updated sounds for An Ab powerup.
- Updated heal sound.
- Updated Currency Eater sounds.
- Updated Shotgum reload sounds.
---[h2=FIXES]FIXES[/h2]
- Currency Eater - Fixed a crash caused by stomping and feeding it at the same time.
- Pause Menu - Fixed an issue making it possible to pause while the screen was fully white.
- Bullets and Powerups - Fixed some weapons and powerups (with lasers/bullets) having weird offsets with bullets spawning bullets.
- Bullet Elements - Fixed an issue where bullet elements aren't shown if they're the only element bullet and the first in the clip.
- Bullet Collisions - Fixed fast bullets having a rare chance to go through a wall.
- Save File Stats - Fixed an issue causing wins to also count as deaths.
- Camp Portal Menu - Fixed an issue with selections not saving when leaving menu instead of going on run.
- Element Fire - Fixed an issue with NPCs being put on fire and extinguished rapidly multiple times in a row due to tumbling on the ground.
- Fixed an issue making it possible for the player to change area right after a boss died.
- Area Music - Fixed an issue causing the area music to sometimes play at full volume for a split second when leaving the start area.
- Bullet Z Logic - Fixed enemy bullets not having shadows.
WEAPON FIXES
- Becleaver - Fixed broken Becleaver not having the correct sprite on the back.
NPC FIXES
- Fixed a crash caused by killing a boss while it was in the middle of a jump.
- NPC Speed - Added a max speed to NPCs to fix some related crashes.
UI FIXES
- Scroll Wheel - Fixed inconsistency with which direction the scrollwheel scrolled in menus.
PROP FIXES
- Props with Candles - Fixed the flame appearing on broken props when coming back to an already explored area.
Changed files in this update