Hello adventurers.
A new patch has just landed with various fixes and balance improvements.
Curious about the changes that await you? Take a look at the patch notes below.
Changes
- Building Visuals are now pooled in the scene instead of being instantiated on runtime
Fixes
- Legacy Calygrey weapons now have their intended stats.
- Fixed General Store Warp upgrade (now actually takes your money) - Also fixed the DLC condition (it asked for DLC2 instead of DLC1 for warp to Harmattan)
- Fix Pillar detection Deadzone between cardinal points which could result in an Enchanting Guild enchantment table not working as well as Enchanting attempt on regular table on certain pillar placement.
- Fixed an exploit that let you get as many Tsar Bows and Chackrams as you wanted by cancelling the conversation.
- Fixed the Militia Dagger not upgrading to Vigilante Dagger when Legacied
- Fixed Supreme Shell drop table.
- Hampered on AIs set their speed to 0 instead of in the negative.
- Fix issue where too many toches in a container would interfere with that container interaction detection
- Trying to gather water from the Water Purifier facility in Cierzo without a waterskin will now display a notification properly
- Berg Food Shop has a chance to sell Bouillon du Prédateur recipe.
- Monsoon Food Shop has a chance to sell Savage Stew recipe.
- Fix various TTB weapons that would not transform properly to their legacy version.
- Fix various Tags on items.
Balance
- Murmure now reduces physical resistance by 15%.
- Kazite Weapons can now be decrafted.
- Militia and Vigilante shields no longer inflict Sapped
- Gold Lich shield now applies Doomed
Let us know how your adventure is going!
From
The Outward Team
Changed files in this update