So here we are with Alpha 4 ready for your judgement. In short, there are 5 new buildings, introduced basic education, new ways of transporting resources, improved performance, private farming, storage capacity limits and a lot of other stuff.
Your old saves will load fine, but it is recommended to start a new game because of the number of new things that have a great impact on your local economy. Also older saves will not enjoy the same amount of performance improvements.
Added/changed:
- Citizens will now use their gardens to grow their own food for sale and for personal consumption
- Greatly optimized the pathfinding to use all available CPU power
- Slightly optimized overall graphics performance
- Resources will now also be supplied for the next construction in a queue
- Export stock can now be marked as one-time deal (will not be restocked after a sale)
- New info overlay that shows products for sale on the local market
- A bit more info in chicken coop help
- Added an explanation why trade boats don't depart in winter
- Improved forestry construction animation
- Can plant the trees again after the reforestation area is all cleared
- New building: construction office (allows to hire additional builders)
- Now highlighting reached yearly limits in supply options
- Now showing the number of trees in a reforestation area
- New building: cart shed (allows to hire carters for regular deliveries)
- Can see monthly family income in house properties now
- More smoke from charcoal piles and lime kilns (only those built after the update)
- Citizens will now only choose nearby market stalls and wells
- New building: gazebo (comes in two variations)
- Can now build houses without gardens around them
- Added a simple ambient occlusion effect near the ground
- Problem icons over buildings are now clickable
- Added storage capacity limits on all buildings
- Added new cursors when relocating animals or vehicles
- Can now create a special order to move resources (fulfilled by carters or wagon shed workers)
- Added a help text for wagon shed
- Slightly reduced forestry wood/firewood production per log
- Women will now use carts (but with less efficiency)
- Can now immediately destroy building's resources
- Added tooltips on world map wagon icons
- Added a help text for well
- Wells built too close to the river will only produce low-quality water
- New tree type: spruce
- Can now choose one of two tree types when creating a new game
- Family tree will now also show children and parents who live separately (but only those who moved after the update)
- Lots of small and painful optimizations with a bit of results, but no one said it'll be easy
- Citizens will now get inheritance from their deceased parents
- "Continue" button in the main menu will load the last save if not in game now
- Colder shadow color in winter
- Improved model and construction animation for trading post
- Old people who live alone will try to move in with their children
- When both parents living with children die, their oldest child will become a head of the family (was undefined behavior before)
- Food consumption now depends on family budget, market price and amount stored
- Improved houses models and their construction animation
- New building: saltworks. Allows to produce salt from underground brine deposits (which are everywhere at the moment)
- Added information about trade deals in trading post's help
- Amount of house construction resources now depends on model variation
- Most citizens will plant decorative flowers near their house in the spring
- Improved farm model and construction animation
- Slightly rebalanced fishing to be less reliant on travel distance
- Newlyweds and newcomers will choose houses with no regard to the order in which they were built
- Improved grass timings for better visuals in spring and fall
- The seasonal hiring setting is now being restored if counsellor was rehired
- Extended family patience by 50% when they decide to leave
- Now showing the reason why the family is moving out in house properties
- You can now buy products from citizens in granaries and trading posts
- New building: primary school
- Can now customize form and size of the village house garden (F1 by default)
- Garden owners will now pay land tax set by the town hall (based on land area)
- Pigs can now be fed new vegetables: carrots, cabbage, beetroot
- Added a help text for market stall
- Added generic cargo model on wagons
- New option: Confine cursor to window (useful for edge-scrolling on multi-monitor setups)
- Bigger font size in tool tips
Fixed:
- Couldn't reassign fields in some cases
- Wrong navigation around bridges (will stay in old saves unfortunately)
- Pathfinding inconsistency which led to sub-optimal paths in some cases
- Slaughterhouse workers did an unneeded return to the stable when slaughtering a horse
- Citizens could stand for several seconds before starting to walk (mostly on developed towns)
- Building disappeared for a moment on construction completion
- Save game window had wrong title
- Heavy stuttering when hovering a building over some parts of the map
- Key bindings for up/down, right/left, CW/CCW were all inverted
- Forming new families could stuck in some cases (unintended indian tradition)
- Activate/Deactivate didn't work exactly correct in charcoal piles and lime kilns
- Shift key (for x10) didn't work in economy panel
- Trading dock's roof didn't cover from snow
- It was still possible to build on map entry points (after loading a save)
- Crash after you somehow create a triangular pasture
- Crash after pasture entrance is blocked
- Newlywed couples could accidentally move out on game load
- Citizens didn't remember if they have shoes/clothes upon game reload
- Could build outside the map bounds in some cases
- Tooltips were hidden over cursor if cursor size is increased in Windows control panel
- Seasonal hiring didn't reset on new game start
- Several cases of cyclic market stall deliveries
- Wrong shadows on construction parts during assembling
- Firewood wasn't consumed for heating in winter (only for food preparation) from version 0.2.4 until now
- Demolished building could still have dangling properties UI
- Boat relocation by laborers didn't work
- FPS limit didn't work correctly
- When a citizen was carrying multiple resources, only the first one was showing in properties
- Trees could hover over ground after terraforming
- Windmills could motivate people to walk through buildings and fences
- Demolishing and cancelling some buildings made unexpected navigation around them
- Some doors were opened by the ghosts on regular basis
- Crash after demolishing tannery
- Lots of minor UI fixes
Changed files in this update