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Update notes via Steam Community
Greetings!

We hope this is the last patch before we continue work on the Armour Overhaul, which is going to take a significant amount of time and work.

This patch should fix up the last few issues like certain vehicles still having invincible drivers. Vehicles not taking damage from most rifle calibres & the black shell has been fixed, we recently starting playing with the first iteration of a shell wake effect to replace the weirdly cartoony tracer shell.

Currently, these shells have no tracer but we plan to work on making these shells closer to their real-life counterpart as part of the armour overhaul.

Thanks for the feedback & bug reports!

Changelog v2.1.1259.934

  • Fixed Sdkfz. 251, Universal Carrier & Citroen driver being invincible.
  • Fixed vehicles not being damaged by rifle caliber bullets.
  • Fixed M18 Hellcat Wreck missing collision.
  • Fixed Teamkills with headshots in vehicles not being counted as a Teamkill.
  • Fixed Admins.cfg permission "Immune" being spelled as "Immunity"
  • Fixed Wiggly spruce trees.
  • Moved Refresh icon on the Server Browser.
  • Added first iteration of shell wake effect to replace tracers in most tank shells.
  • Added new & better particle effects for HE shells on Concrete & Brick materials.


Sincerely,
Periscope Games



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