Greetings!
We hope this is the last patch before we continue work on the Armour Overhaul, which is going to take a significant amount of time and work.
This patch should fix up the last few issues like certain vehicles still having invincible drivers. Vehicles not taking damage from most rifle calibres & the black shell has been fixed, we recently starting playing with the first iteration of a shell wake effect to replace the weirdly cartoony tracer shell.
Currently, these shells have no tracer but we plan to work on making these shells closer to their real-life counterpart as part of the armour overhaul.
Thanks for the feedback & bug reports!
Changelog v2.1.1259.934
- Fixed Sdkfz. 251, Universal Carrier & Citroen driver being invincible.
- Fixed vehicles not being damaged by rifle caliber bullets.
- Fixed M18 Hellcat Wreck missing collision.
- Fixed Teamkills with headshots in vehicles not being counted as a Teamkill.
- Fixed Admins.cfg permission "Immune" being spelled as "Immunity"
- Fixed Wiggly spruce trees.
- Moved Refresh icon on the Server Browser.
- Added first iteration of shell wake effect to replace tracers in most tank shells.
- Added new & better particle effects for HE shells on Concrete & Brick materials.
Sincerely,
Periscope Games
[url=https://discord.gg/postscriptum]
Changed files in this update