Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
I'm moving all the most recent work from the publicbeta branch into the main branch! Here's a recap of the major changes which are now in the game for everyone:

When you start a new game, you can view, download and play any of the community-made Stories from the Steam Workshop:



I've split community content into two types: Stories and Mods. Stories are complete playable maps (whether procedurally generated or hand-made), while Mods are smaller bits of add-on content. You can only play one Story at a time, but can select multiple Mods. There have been quite a few useful ones made already!



I've made it possible to create mods that introduce new weapon models, new clothing models, and even new code! I made couple of example mods - the trilby hat and the revolver - with guides here and here explaining how to do that.



I also made a big internal change - Stories or Mods can now be dependent on each other, so you don't have to make a copy of Sandbox to make one small change to it, you can just make it a dependency.

Moving on from mods, I've also added the much-requested Ultrawide Screen Support.



And to fix a common source of confusion I've revamped the Equipment Policy Dialog so you can choose exactly which actions are allowed - for example, if you want people to plant corn but not eat it, you can now do that:


Windows 64-bit Survivalist: Invisible Strain Content Depot 1054511
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link