- The game now has two challenge settings.
- Setting 1 is a bit easier by providing 1 free worker at the start of turns 2, 4 and 6. And +1 logistics and +1 food for free at the start of turns 3, 5 and 7.
- Setting 2 is the same game as it has been so far.
- Player level is stored separately for each challenge setting.
- Setting 1 is a bit easier by providing 1 free worker at the start of turns 2, 4 and 6. And +1 logistics and +1 food for free at the start of turns 3, 5 and 7.
- Added a tutorial regarding challenge settings.
- Changed "Rift to Plane of Fire" to not cost a material for activation and to produce one extra crystal per activation.
- Changed "Stonehenge" to not cost a material for activation and to produce one extra crystal per activation.
- Changed "Rift to Plane of Water" to produce one extra card per activation.
- Changed "Rift to Plane of Air" to produce one extra crystal per activation.
Two challenge settings. Improvements for boss tiles.
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