Version 1.2
Hello everyone!
This new update has some new gameplay features, customization options, a price drop, and lots of quality of life improvements that people have been requesting. I hope you enjoy!
Gameplay Changes
- Added Steam achievements
- Added game tweaks menu to create your own custom game modes
- Added ? powerups, which give you a random powerup on pickup
- The player now interacts with blue health ores when using ghost powerup
- The player now interacts with landmines when using ghost powerup
- The invincibility powerup now also reflects enemy bullets
Quality of Life Improvements
- Increased the speed of death sequence
- Increased the speed of unlock sequence slightly
- You can now press the engine button to fast forward the gem get sequence
- The overflow powerup now shows "+40" after its pickup text
- Brightened up the background of zone 4 in hardmode
Bugfixes
- Reduced CPU usage on MacOS
- Added missing glyphs in the font
- Now shows "key is already bound" error message when trying to bind a taken key
- Implemented some new math tricks to make the game's physics more consistent
- Falling blocks no longer shake when the game is paused
- The annihilate powerup no longer lags the game as badly
- Falling blocks will behave more consistently across different framerates
- The player's engine sound can no longer play during boss wakeup cutscene
Changed files in this update