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Update notes via Steam Community

Hello agents and welcome to update 1772!

50% off Sale ends after this weekend


The 50% off sale is ending this weekend, but it was an amazing week! We brought in a ton of new players, with hundreds of matches going at a time. We got a ton of feedback and suggestions from new players so we started addressing them with multiple small updates with quality of life upgrades, bug fixes, etc. These include:

New Additions




  • Objective markers during spectate mode will help new players learn the maps and objective locations. These will also help you keep track of the briefcase locations and the status of the mission.

  • Room banning: room admins or room creators can now ban people from their rooms using the "Ban from room" button in any player info card.
  • Room mode now displays if a room has friendly fire or limited spectating activated. Limited spectating forces players to only spectate their own teammates.

  • Spectator camera with now move faster with either the crouch or sprint key
  • Spectator camera has a new follow collision setting to make it not clip through wall. Press F5 while spectating someone to activate
  • Ultra-wide support re-enabled. We may add a room setting in the future to limit this for "extra serious" play.
  • Tons of new outputs for different console commands so you know what's going on when you use them
  • More feedback provided when entering a room to let you know the modes activated (like reflective damage)


Changes


  • Reflective damage mode set to "all-round" by default. This will prevent TKing. Friendly fire can still be turned on by selecting a different reflective damage mode when creating a room.
  • Locked rooms are hidden by default in the server browser
  • Changed renaming of players with unknown characters in their usernames to "Agent-77" format
  • Removed mode filter from server browser
  • Mountainside bathroom stall doors can no longer lock
  • Mortar sound not so dang loud when it hits you right in the face


Fixes


  • Rep voting working again
  • Server browser now allows for an infinite number of rooms to display instead of only 100
  • Ragdoll zipline through wall glitch fixed
  • Red dot sight compression on low graphics settings fix
  • Riverside B1 push extra briefcase icon removed from objectives screen
  • Item cache viewer renderer improvements


Known issues


Some users are having similar issues regarding using their microphones or connecting to the game. We have compiled an FAQ thread/doc here for common issues that we will keep updating with solutions to common problems:

https://steamcommunity.com/app/518150/discussions/0/3109143950428659385/

Intruder Map Maker version 2.05b1


A new version of Intruder MM is in beta testing right now among the Intruder Map Maker community. Join the Map Maker channel on Discord ( https://superbossgames.com/chat ) for access to the update.

REMEMBER TO ALWAYS BACKUP YOUR PROJECT BEFORE UPGRADING MM versions.



Future Updates


Expect more updates with more content, fixes, and upgrades in the near future. Some stuff we're working on right now:

  • New official map prototype versions
  • Radial selector option for inventory items (instead of only number keys)
  • Item cache trading up, so you can get better items with any duplicates you have
  • More item cache unlocks of all kinds for your collection
  • Re-adding sensors and charges to inventory if picked up before they have primed
  • > Level 100 support
  • Voice overs for beginnings and ends of rounds
  • Better sound effects


Some of the content additions like new item cache stuff will be rolled out within smaller updates. We'll keep you up to speed with those as they happen.

Again this last week has been absolutely amazing so thank you all, agents! See you soon with the next update!

As usual, please join us on the Discord if you have any questions or would like to keep super up to date with developments as they happen: https://superbossgames.com/chat
macOS 64-bit Intruder Content Depot 518151
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Windows Intruder Win Depot 518153
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