
Today we're releasing a big content update featuring plenty of interesting improvements and additions, such as new enemies, a new playable character, or new equipment and perks. Check the changelog for the full list!

New features:
- New Miniboss: Raziel
- New Miniboss: Knorgh the Savage
- New Minion: Blue Slime
- New Minion: Green Slime + Baby Slime
- New Campaign Mission and Lore.
- New playable character: Eris the Necromancer
- 4 New weapons, 2 New amulets, and 10+ New Perks.
- Hero Perks: Now every wizard has a set of exclusive perks that can be unlocked by mastering the character.
- Reworked equipment upgrades: Now many of them grant small global improvements (such as +2% health for all characters).
Improvements:
- Improved Milkstone logo intro
- Added a custom mouse cursor
- Added a setting to show a game timer
- Minor buffs from perks won't show a fullscreen effect.
- Reduced a bit the amount of screen covered by special effects
- Now most timed buffs/debuffs from perks, etc will be shown on the left of the screen.
- Added a specific icon for every amulet on the HUD
- Character passives are unlocked by mastery, no need to spend money on the upgrade.
Gameplay changes:
- Limited aim assist level in daily challenges to "Low"
- Thunderspark: Increased projectile speed.
- Shock effect now halves fire rate instead of preventing shooting.
- Reduced duration of category-specific amulets.
- Increased a bit health of enemies on higher threat missions.
- Poison effect damage is now increased on higher threat missions (by the same amount as other kinds of enemy damage)
- Some enemies and themes are now only shown once you reach a specific chapter in the campaign.
- Items with fewer upgrades have now priority to be pre-selected on the Loadout screen
- Campaign unlocks are now tiered a bit more, every mission adds new content available to be unlocked (previously it was every 2 missions).
Bugfixes:
- Fixed Fountain Oath not working properly
- Fixed some Oaths not working properly on Daily Challenge
- Fixed some scores showing 0 time on the daily challenge leaderboard
- Fixed numeric values of perks in the Mission Rewards screen.
- Fixed Kassia's turrets collision issue.
- Fixed minor visual problem with amulet cooldown when using the last charge.
- Fixed enemies getting stuck with the Chained Chest in Combat Challenge rooms.
- Fixed Glyndor losing mana on the Loading screen.
- Fixed bullets hitting the wall when close to it on high FOV values.
- Orcs should now be able to turn around stairs without getting stuck.
- Should have fixed collision issues with fences on the cathedral theme.
- Fixed washed out cutscenes when Volumetric lighting is disabled.
Changed files in this update