It was made possible with a massive amount of community involvement, including assistance from developers and contributors worldwide.
As always, there is a wealth of features and fixes.
The big news is Geometry Nodes, a custom modifier that allows you to manipulate geometry through a node interface. Functionality will expand rapidly over the next couple of releases, but in this iteration the focus is on point scattering.
Of course, there’s much else to celebrate, from performance and UI improvements to the new Add Primitive Tool, which allows users to create primitives interactively in a couple of clicks.
Talking of saving clicks, there are a host of upgrades in Blender’s sculpting workspace: the grab silhouette option, the Multires Displacement Smear tool, and more besides.
For 2D animators, Grease Pencil continues its journey to becoming a fully-fledged 2D animation package within Blender as a whole. This means lots of new possibilities, including the option to edit strokes as though they were Bézier curves.
Similarly, Blender’s video editing capacity has been enriched, paving the way for VSE as a legitimate open source alternative for professional editors.
To see the full list of changes implemented in 2.92, check out the release page.
And again: enormous thanks to the community, and the over 5000 individuals and organizations contributing to the Development Fund.
Happy blending,
The Blender Team
Amsterdam, 25th February, 2021.
Changed files in this update