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Hello Lumberjacks and Lumberjills,

It’s finally here! Lumberjack’s Dynasty is now out of Early Access and it’s now a full release! Celebrate this day with us by downloading the update and diving into what Pinegrove has to offer. To get you in the mood, sit back, relax, and watch our latest Lumberjack’s Dynasty Release Trailer.



Pack your bags, hop on the bus, grab the keys to your uncle’s old sawmill, and start your adventure in Pinegrove today. But there’s no time to waste! Roll-up your sleeves and renovate your house and restore the mill to its former glory. Cut trees, make a profit, build relationships with your neighbours and the community.

Once you’re settled, find love, get married, and become a father. There’s nothing better than sharing and growing your business with a significant other. But it’s not just the mill that needs your attention. You can grow your farm, breed animals (cows, chicken, sheep, and more), upgrade your vehicles and their parts in your garage, and take part in huge projects in your town.

Pinegrove is waiting for you. It’s time to start your Lumberjack’s Dynasty.

To find out all the details on our latest update, read our changelog below.

Until next time,

Your Toplitz Team


Changelog:


  • New idle and talking animations for NPC.
  • Some improvements to women’s hair.
  • Fixed flying NPCs when walking further distances.
  • Fixed using tools while in dialog.
  • Quality improvements to different textures: roads, stones, mountains, terrain, smaller elements.
  • Several changes to intro lighting, weather, cuts etc. Also, some rearrangements to first cut area.
  • Wrong formatting of pad keys in cutscene abort info fixed.
  • Proper color of control keys vs actions fixed.
  • Reformatted keyboard controls menu.
  • Buggy uses "Modern vehicle" as tag before actual name on map.
  • Proper quest label when using the keyboard.
  • Properly formatted the ‘like’ info in dating.
  • New hero with proper skeleton (proportional hands) and assigned animations. Same with all clothing.
  • Changed cameras in first intro cut slightly.
  • Improvements to tone mapping and general environment light.
  • Cursor detection in dialogs fixed.
  • Radically changed traffic vehicle physics - it is now hard to push them with player physics.
  • Vehicles also accelerate, turn and brake more naturally.
  • Fixed continuing cutting trees when switching to new game.
  • Multicharacter UTF8 texts should be displayed correctly.
  • Fixed keyboard info in work mode menu when using a controller.
  • Cars like the pickup had a soft suspension which could have gotten underground. This is fixed now.
  • Clicking cancel in controls menu did not restore previous settings is fixed.
  • Fixed text border width using a controller.
  • Fixed holes made by vehicle spin reset when moving 200m away (or more).
  • Holes made by vehicle spin limited from 0.5m to 0.3m in depth.
  • Vehicles with flooded engine were skidding over is fixed.
  • When sitting in ‘Christine’ in the tutorial, "Call Tow Truck" button was not displaying, driving into water ended in a block. Fixed now.
  • Gap between reopening menu (ESC) was too large.
  • When playing with a controller, controls menu displays only "OK" button.
  • Chainsaws may have been operated too fast at the start. Fixed.
  • The player could become stuck under terrain when jumping off the trailer in the vicinity.
  • The player could become stuck in ‘Christine’ when he reentered the car after getting to uncle in the introduction.
  • Better lighting during first date.
  • All new set of dense and realistic forest foliage done and planted over the world.
  • Improved better grass render slightly.
  • Improved glossy character render slightly.
  • Improvements to tone mapping.
  • Fixed a random bug of dating dialogs being sometimes totally blacked out.
  • Properly defined dialogs with kids depending on age.
  • Slightly better weather and environmental in first intro cuts.
  • Better texture for stony roads (around Aunt's)
  • Improvements to fern texture (main and LOD models)
  • Some improvements to grasses shapes.
  • Several NPC cannot be flirted/dated (Aunt, shopkeepers etc.).
  • Reworked dialog code, adding a lot of cutscene functionality. Camera control, actor control, scene control, action control. Dating is based on more movie-like dialogs in different settings.
  • Added date dialog/scene at a coffee shop.
  • Added date dialog/scene high in the mountains.
  • Added date dialog/scene by the lake.
  • Added date dialog/scene by the fire.
  • Dating dialogs have several dialog selection options. Depending on choice the results may vary.
  • Properly resolved dates are a huge plus when getting a wife. Don’t forget to compliment!
  • All NPC women plus Bella have new faces and bodies (improved and more realistic).
  • All NPC men plus Mayor and Ryan have new faces and bodies (more realistic and more handsome).
  • All new hero model/textures.
  • Character models have bigger textures esp. bodies and faces.
  • Changed file system and data containers to accommodate larger texture files.
  • Quality of larger textures may be decreased depending on physical VRAM detected on selected video adapter.
  • Improvements to existing grass models and textures - more realistic and denser.
  • New forest grass models and textures.
  • Various fixes and polishes to the renderer: lighting model, reflections, skies, fogs, ambient & environment specular, tone mapping, HDR.
  • Improvements to many textures’ material and reflection maps for new lighting model.
  • Improved grass render - more blended with terrain, does not stick out in blacks, does not overbright in steep light.
  • Clothing was rendered one sided, which caused gaps sometimes. This is fixed.
  • Added three coffee shops open 24/7.
  • Added item: coffee - adds additional energy boost but does not cease hunger.
  • Coffee shops also trade milk - may be helpful in quest where milk is needed.
  • Coffee bar sellers replenish coffee almost instantly, not just in the morning like other vendors.
  • Coffee bar sellers default their trade inventory category to food.
  • Skill Lucky Man III added after finishing Dirty Matters quest.
  • Planting trees behind Carson's farm might have not unlocked properly during A Bigger Fish quest – this is fixed.
  • Added progress markers also to previous two James building quests.
  • Several doors in Job of a Lifetime could not be opened - fixed.
  • Clearer choice of path to Chapter 4.
  • Ability to cancel quest from within other quest depending on players choice.
  • Fixes to dialogs along both progress lines
  • Proper description of Chapter 4 depending on player choices.
  • By mistake, Job of a Lifetime wanted to fix buildings already fixed in second Lily’s quest. This is now fixed, and the progress counter is adjusted.
  • Finally (most likely) fixed one subtle Quest System bug that might have overwritten some memory areas leading to random data loss, data misplacement or even crashes under weirdest circumstances.
  • Added HUD info if received money during quest (not after it is finished), like payment from James.
  • Added and properly formatted HUD info if cash is needed (delivering part of money to Mayor)
  • Added visible counter progress of built buildings in Job of a Lifetime quest.
  • Going to Mayor after buildings are done and player is paid requires half the money (100 000 Eur) owned by player.
  • Fixed positions of objects in building places - there were some stuck or in the air.
  • Some dialogs had actors misplaced or reversed. Fixed.
  • Final quest was redesigned.
  • Some loading screenshots are new/better.
  • Spring and autumn textures for leaves/trees
  • Improved textures for stones and lumbers, roads, and some tools.
  • Improved main map texture.
  • Fixed main old tower building for z-fighting and better construction.
  • Rebuild materials (plank palettes) cannot be transferred to chests/pantry.
  • Fixed behavior of double-click in inventory menu when quickly selecting different items.
  • Parts rebuilt outside of building structure (new tower, bridge etc. but also fences, gates etc.) were losing color and some physics data after loading from saved game. Fixed.
  • New tower, new bridge and new theatre can be rebuilt, saved, and loaded correctly.
  • Different approach to physical character controller and physics interpolation resulting in much smoother player movement (and higher, smoother FPS feeling and mor comfortable general movement feeling as a result)
  • Better camera placement for shaving sheep scene
  • Introduced a check if there are enough animal sellers for each animal. If there are less than 3 in the world (for any animal), their number is increased to at least 4.
  • Kids, wife, and dog should no longer run into each other, they correctly detect each other and stop.
  • Added more detailed save file description that adopts current language. This is save-compatible, old saves are displayed old way (and not adopting language as it were). New saves fluently sport new format and adopt current language.
  • Proper wedding cutscene.
  • When sleeping, clock is properly displayed, as are texts in cutscene blackouts.
  • Wives and children carefully select beds out of beds bought/created by player. If no proper bed is available, they sleep at uncle’s place.
  • Children aged 3 and less need cradles. Children older than 3 need children’s beds. They do not sleep at adults’ beds. They can use cradle and bed that are already in players house (old ones), but if player removed these, he needs to buy or create proper cradle and beds for kids.
  • One child needs one proper bed. 2 Children need 2 proper beds. They do not share beds.
  • Proper info if player lacks a cradle or a bed for the kid. Wife and each kid without a bed/cradle costs 100 SP every morning.
  • Wife properly wears pajamas when going to sleep.
  • Sleeping wife, sleeping kid, cooking wife = these block picking up nearby furniture to prevent picking a bed under sleeping wife for instance. Do your maintenance when you are not disturbing your housemates.
  • Introduced new kids.
  • Kids for each age have proper appearance and ages properly every year (FD had 3 models - infant, small kid, bigger kid only), Every year has a proper kid/height/model. Also, each year has its proper clothing for kids (day and pajamas) and proper animations for each kid.
  • Kids now walk, run, and play differently in each different place they go to. They use proper animations for their age, girl also has different animations than boy. Kids look natural each age.
  • Children wear pajamas when they sleep and proper clothes when they go out.
  • Added new joint vehicle: old timber jack. Functionally like Ponsse, but much slower.
  • Added new joint vehicle: old log transporter. Functionally like Ponsse, but slower.
  • Auto attached joint vehicle parts are not rendered (icons) on map. Their main parts have proper map icon.
  • Better rendered faraway trees (final LOD) - much more dense forests.
  • New tech for big buildings = destroyed bridge, sightseeing tower and theatre can be constructed now.
  • Better formatting of hero dialog subtitle windows - with large number of lines it could sink to the bottom of screen.
  • Full info on animals when looking at barn in ES.
  • Increased distance for player barn ES info displayed.
  • Reformatted skill renders slightly to accommodate wider texts.
  • Mowed grass properly leaves hay visible in the world.
  • Hay can be picked up by player, going to the inventory.
  • Hay can be sold in small amounts or put directly in player barn as cow food.
  • Each hay pile translates to 10kg of cow food in the barn.
  • Fixed dog feeding day data that were overlapping with animal seller’s data.
  • Buying animals from NPC unlocks in chapter 2. (Previously in chapter 3).
  • When chapter below 2, proper animal info is displayed in farm stats menu.
  • Fixed errors for preselection of buying animals - NPCs thought player has always full stock.
  • Animals that are owned at max one (dog, cat, rooster) are bought from NPC just at the dialog selection, no further menu displayed.
  • Animals that can be owned in bigger amount (sheep, hens, cows) display proper dialog window after dialog option is selected.
  • Animal purchase window properly formatted.
  • If the player has the maximum of certain animals, or he cannot afford a particular animal, no buy dialog option is displayed.
  • Fixed several bugs at purchase animals’ dialog (bad prices, wrong animal selection).
  • Animals info added to farm stats menu.
  • Dog could climb in the air when moving towards the player - fixed.
  • Fixed old bug of wrong characters appearing sometimes in player dialog choice menu.
  • Fixed misplaced sheep animations.
  • Slightly balanced sky brightness and sky leak bloom
  • Faraway mountains could disappear in distance, fixed.
  • Sky bloom used to leave a cutout at a distance, especially visible on faraway mountains - fixed. Faraway mountains are properly embraced by sky bloom.

Lumberjack's Dynasty-Test-Depot Depot 968972
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DLC 1523470 "Lumberjack's Dynasty - Digital Supporter Pack (1523470)"-Depot Depot 1523470
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