- Added support for built in titans (sweeper, bertha, airship).
- Added (optional) ability for nullifiers to 'overload' and destroy enemy units.
- Show terrain height in the minimap.
- Added support for unit build limits.
- Added support for bump scrolling when fullscreen.
- Enhanced porter pod placement with valid indicators.
- Enhanced Colonies to remember the last selected map even if it is filtered out. Also remembers across game instances.
- Added more units to the tab-build capability.
- Added mesh health indicator to lower left pane.
- Removed visibility options from game options (not needed since save button was added to in-game visibility dropdown).
- Added a visibility option for non-enemy outlines.
- Tweaked terrain rendering to better handle 1 cell wide diagonals and terrain resource overlays.
- Wiki documentation for 4rpl(scripting): 4RPL WIKI
- Over 40 4rpl(scripting) changes and additions.
- Over 40 bug fixes.
Update 1.3
Update 1.3 is live and adds lots of fixes and some new features. There were a ton of additions added to 4rpl (scripting) so expect some new Colony maps with new capabilities to show up soon!
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