After more than 16 months of Early Access... Space Gladiators is finally launching in version 1.0!
Here's a quick summary of everything that's been added and changed during Early Access:
- 2 new characters
- 167 new items / perks / traits
- 21 new enemies
- 8 new traps
- 3 new minibosses
- 27 new challenges
- 393 new rooms
- Countless gameplay, design, balancing and bug fixes and improvements
- Added stat modifiers to items
- Added the map & procedural path generation
- Added starting traits and danger levels
- Displayed the outfits on the characters
- Changed from individual zones to only full runs
- Removed enemy contact damage and reworked all enemies to account for that
- Performance improvements with a dancing potato
- Added localization in 8 other languages
- Added trading cards
Special thanks to Petra, Bear, Olexa, Rogue Justice, PentaHybrid, Traumaturgy, TheSpaceEgg, Funguy, Kenzup, Celt, Devildoer, Lyman, Swestar, Graeme of 2 Left Thumbs, 2 Lainz, JoueurSansFromage, Bestiyo, TheTurtleMelon, Giragnoulak, Idiosyncrazy, Lef, Esty, Sensei Bean, MadderThanEggs, Woodlutins, littleninja117, Soremon Sketch, DrFenouil, Blueish, Ixion, AguruAguru, Flounder, DarkLiveRyder, Fugu, Jean, Nublear, Dreamless, Ducky, D3, jason, drakan, Hibou Inquiet, Howard, Padongo, Hallow, Pepenosoy, Natalie Swirvin, Cimarus, EthanZ, Susucr, Moonboi, Himg, ingeniousclown, crazyred, pisun morza, mataos, kirakirby, ShoMG, hobbidwa, Papnix, Pielef...
...and everyone who contributed in some way to make the game what it is today - whether it be by translating some part of it, giving me feedback and suggestions, making videos on the game or just supporting the development by playing it!
Cheers!

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