- Added a 'Random Mode' in which equipment is randomly distributed into the boss chests.
- You can now view skills in the menu.
- The Hall of Heroes BGM now keeps playing in Westlink and Eastlink at a low volume.
- Changed a lot of graphics in the dungeons. You can swap back to the old style by talking to a new NPC in the Hall of Heroes. The NPC appears after entering any of the dungeons for the first time.
- Moved some diamonds on maps to indicate that Ariel can jump over pits.
- Added new items. Some can be found in chests, some are hidden in things that look a little out of place.
- Billie's battle tips now come in fixed order, independent of the boss you're fighting.
- Bosses now generate 20 EP (up from 15).
- Inspired skills are now learnt permanently. The first bosses of each dungeon can be fought repeatedly (in the boss rooms) as an opportunity to learn any inspired skills you may have missed.
- Needle Birds: Now all three generate EP.
- Spectral Hammer: Now has a different effect. Check it out!
- Aim for the Soul: Now deals 900% damage to poisoned enemies (up from 300%).
- Radiance: Now hits 6 times (up from 3), but doesn't refund EP anymore.
- Arcane Frost: The high-EP bonus now multiplies damage by 6 (up from 2).
- Tar Trap: Triggering the trap deals more damage (450%, up from 300%) and doesn't consume 20 EP anymore, but also removes the buff.
- Innervate: Changed the formula.
- Golden-tile puzzle: Now works differently (and is arguably a little harder).
- Accessories: Made several changes. Check it out!
- Souls: Now gain a powerful Enrage effect after the first turn. You're highly incentivised to take them down quickly.
- Added a new BGM for the Secret Room battles. (Tell me if you like it!)
- Added variants of the secret bosses to change things up a bit.
- Some Joke: Now simply silences.
- Fixed some minor errors.
- Changed some texts.
- Made some minor adjustments.
Patchlog 1.1.0 (Major Update)
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