
General Changes
- When the match ends there is now a 30 second delay before players are returned to the Lobby Screen, this is to provide more time for players to chat
- Additional checks added to prevent the Monsters from jumping at the start of the Introduction cutscene
Art Changes
- Two new Brute Skins have been added to the Shop
- A new Malacosm Skin has been added to the Shop
- Updated cables branches with new art assets
- Cables have had a tri-count reduction by 50%
- Improved visibility of the Keycard Dispenser and Keycard Reader
Audio Changes
- Clarity of directional sound from both Prisoners and Monsters has been improved
- More clear distinction whether another player is moving around on the same floor, the floor above or the floor below
- Audio occlusion values reduced from 0.4 per obstruction to 0.25 per obstruction
- Fixed issue where sparking wires would not stop their audio when taped
- Changed audio for movement and breakages for wooden desks
- Sledgehammer impact sounds will now be obstructed by walls
- Prisoner sliding audio will be obstructed by walls
- Added Prisoner Voice #3
- Added Tannoy announcement when the ‘Code Sequence’ generator is completed
- Added Tannoy announcement when the ‘Destructible’ generator is completed
- Added Tannoy announcement for when the overall generators objective is completed
- Added audio for Vault doors opening
Level Design Changes
- Prisoners can no longer hide under a low walkway in the back of the Moon Pool, which provided an unintentional safe spot from Monsters
- Four more Vine Ladders have been added around the Moon Pool sides
- The two glass rooms in the Moon Pool now have partial ceilings offering greater cover from the Bhagra
- More cover objects in the Moon Pool floorspace
- The Helipad has had a Prisoner safe spot underneath the crane platform filled in
- Some railings have been removed to allow easier access to the pipe areas in the maintenance floor between the Helipad and the Power Plant
- A crouch spot leading to an exterior ladder in the Helipad has been removed and a Vine Ladder has also been added here
Lobby System Changes
- Additional checks added to prevent players joining a lobby / game during the Game Starting countdown
- Additional checks added to make queuing into a lobby more consistent
User Interface Changes
- Changes added to the UI to prevent mission text extending too far across the screen
- Chat UI can now be used during Loading Screen
- Chat UI can now be used after the game has ended before returning to the Main Menu / Lobby
- Fixes issues where the Objective Fill Bar would not update consistently between clients
Brute Monster Balancing Changes
- Brute Sprinting Speed increased slightly from 5.22mps to 5.25mps
Malacosm Monster Balancing Changes:
- Malacosm Walking Speed increased from 3mps to 3.25mps
- Malacosm Sprinting Speed increased slightly from 4.8mps to 5.2mps
- Cannot move during teleporting
- Cannot rotate the camera during teleporting
- Cannot attack whilst teleporting
- Fixed a bug where the Malacosms teleport sequence would take longer than the expected value
Mission Objective Changes
- Fixed issue with code sequence generator puzzle - Sequence should now reset immediately if an incorrect input is made
Culling Changes
- Fixed issue where the camera could be moved through the wall near the Keypad Switch in Suite
- Fixed issue in the 3 Locked Room puzzle in Infirmary
- Fixed issue where the camera could be moved through the wall in a specific corner in the Submarine Escape Area
- Fixed issue in Prisoner Spawn Zone where the wall would disappear if the camera was moved to above the sliding gap
- Fixed issue where the Malacosm could jump through the roof in the Monster Spawn Zone
Known Issues
- A balcony on the outside of the helipad is currently culling until the player walks out onto it
- Occasionally, the After Action Report will be closed automatically with no input (All XP and levelling will still happen)
- After completing any tutorial there will be a 30 second countdown before returning to the Main Menu, this can be skipped by pressing Esc and clicking the ‘Exit to Main Menu’ option
- Occasionally, the Monster may not have a head during the intro cutscene. (Additional checks have been added to attempt to eliminate this)
- The Submarine reversing audio during the hoist mission is bugged and can be very loud - sorry!
Happy Hunting Monsters, enjoy the update!
Changed files in this update