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Captains! We did it! P-)


Major changes:
- Added 3 events where players can obtain new ship plans.
- Added 10 events with 10 new weapon plans.
- Destroyed ships can now drop weapons.
- Ships can have special abilities.
- Very significant adjustment of the strength and price of the weapons.
- If a part of your ship is destroyed, all items attached to it will be thrown into space.
- Raised prices of a big ships.
- There are more conflict relationships between factions from the start, mostly with the Union :)
- The selling price of weapons is 50% of the buy price in the weaponry and 25% in the commodity store.

Minor changes:
- Top layer of 'clouds' is moving slower.
- Added 1 gun slot to Neutral Traders Dwarf ship.
- Increased chance of getting minerals from asteroids.
- Medals are shown from the newest received.
- Ships icons are shown above the other interface in the sector.
- The ingame menu is opened if the game window loses focus.
- Improved quest rewards.
- Gothmog top turret is no longer destroyable.
- You cannot change the owner of the sector during its liberation to the Rebels, if they are not discovered.
- Changed icons on the minimap (they are similar to Map icons now).
- Some gamepad support improvement.

Bugfixes:
- Players will no longer be able to take quests in random sectors.
- Fixed crash if you jump from the Options menu after a very long time.
- Fixed bugs with Ship builder.
- Sound for 'lack of mines' message.
- Fixed 'Testing a new weapon' quest, now you don't need to switch the Friendlyfire mode.
- Fixed 'Plant bombs on X mega ships' quest - less enemy ships and better visible borders.
- Fixed 'Contraband delivery' quest.
- Fixed 'Destroy all pirates' quest.
- 'Unlocking' big ships are shown well now (before it they were shown damaged).
- Fixed Mine and Super-rocket issue in shops.
- And many, many more other small fixes! :)
Windows 64-bit Silent Sector Content Depot 1159681
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