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Basic:
  • You can buy a new decorative statue of the Iron Bull
  • If nearby allies are attacked, units are better able to find the target of the attack




Bug fixes:
  • Sometimes a player is positioned behind the water reservoir from the rest of the team
  • When re-entering a match, the state of the game does not always match the actual state


BALANCE:

Animals:
  • Mammoth: health reduced from 500 to 400


Stone Age:
  • Temple: can only have one at a time


Early Europe:
  • Battle boat: time between attacks reduced from 1.5 to 1.2 sec, projectile dispersion reduced from 180% to 150%, armor on average increased from 1.8 to 2.4, health increased from 100 to 120
  • Horseman: attack distance increased from 10 to 13
  • Spearmen: attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 14 to 12
  • Palisade: armor, on average, increased from 6.2 to 7.3


Early Asia:
  • Sampan: number of required people reduced from 2 to 1, price reduced from 40/70 to 30/50, training time reduced from 30 to 18 sec.
  • Horseman: Attack distance increased from 10 to 13
  • Spearmen: Attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 13 to 11
  • Wall: armor, on average, increased from 5.3 to 6.3


Europe:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor increased from 5.4 to 6.2 on average, training time reduced from 60 to 50 sec.
  • Siege ship: number of required population reduced from 5 to 4, training time reduced from 80 to 70 seconds, time between attacks reduced from 7 to 6 seconds, the minimum attack distance was increased from 100 to 130
  • Galleon: time between attacks reduced from 10 to 8 sec., training time reduced from 120 to 90 sec.
  • Bombardier Ship: training time reduced from 160 to 130 sec.
  • Pikeman: attack distance increased from 10 to 17


Western Europe:
  • Morgenstern: damage increased from 40 to 45
  • Landsknecht: armor, on average, increased from 10.3 to 12.2
  • Wall: armor, on average, increased from 18.7 to 21.3


Eastern Europe:
  • Pernach: Damage increased from 35 to 38
  • Squad: armor, on average, increased from 6.7 to 8.4
  • Cossack: stall is required for improvement
  • Wall: armor, on average, increased from 14.1 to 14.5


West Asia:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor, on average, increased from 5.4 to 6.2, training time reduced from 50 to 40 sec.
  • Battleship: time between attacks of the main gun reduced from 15 to 10 sec., time between attacks of the side guns reduced from 10 to 8 sec., training time reduced from 140 to 100 sec.
  • Wall: Armor, on average, increased from 14.1 to 16.5


East Asia:
  • Junk: number of required population reduced from 5 to 3, price reduced from 100/300 to 100/200, training time reduced from 40 to 25 sec.
  • Battleship: Population requirement reduced from 5 to 4, training time reduced from 40 to 32 seconds.
  • Tortoise Ship: time between attacks reduced from 8 to 7 sec., training time reduced from 100 to 60 sec.
  • Mounted Samurai: Health increased from 150 to 180
  • Sharpened tip upgrade now increases damage for Guardian Tower as well
  • Wall: Armor, on average, increased from 14.1 to 16.5


Industrial Revolution:
  • Cavalryman: reduced price from 350/50/0 to 300/50/0
  • Antitank Hedgehog: price reduced from 0/150/75 to 0/120/50
  • Armored Car: size radius reduced by 10%


Russia:
  • Engineer: can repair vehicles


Turkey:
  • Zamburak: projectile dispersion reduced from 25% to 20%, time between attacks reduced from 9 to 8 seconds, price reduced from 400/500/50 to 400/400/50, training time reduced from 90 to 80 sec.


China:
  • Foreign Supply Center: supply price from France reduced from 4000/0/4000 to 4000/0/3000, supply price from Germany reduced from 0/4000/4000 to 0/4000/3000, supply price from USSR reduced from 0/7000/7000 to 0/7000/5000, supply price from UK reduced from 7000/0/7000 to 7000/0/5000
  • Horse Guardsman: Movement speed reduced from 100 to 95, reserve time increased from 35 to 40 seconds, time between attacks increased from 1.5 to 1.6 seconds

Windows WS windows Depot 1022452
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Linux WS linux Depot 1022453
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