Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

White Pearl Patch 2.10


The patch will increase White Pearl's file size by 9MB.
Patch 2.10 adds a quest journal to White Pearl, along with other additions and changes.
This will be the last major update to the game.
Please check out Fabrication if you enjoyed White Pearl!

Major Features and Additions


  • A Quest Journal has been implemented in the game.
*You will need to start the game from the beginning to obtain the Journal and for the quest objectives that come with the Journal to take effect.

The Quest Journal is a new, highly requested item that has finally been added to the game.
You will be able to track both the progress of the main story and side quests with the
Quest Journal, complete with new flavour text for all quests - in addition to all associated objectives as you unlock them and progress through the quest and the ability to see the rewards you will get from doing a quest.

The Quest Journal is obtained at the start of the game and can be accessed from your
Inventory, Key Items menu. To scroll down on the quest description and objective window, select the quest in the menu and use the analog stick/arrow keys.

Picture Examples




The Quest Journal is accessible in your Inventory -> Key Items menu. It's given to you at the start of the game.



This is a basic example of a quest. Main story quests and side quests have different icons and colour separating them apart.



A lot of review feedback detailed that White Pearl's story was hard to follow, so I used this opportunity to make a synopsis for when a lot of stuff does happen in the main story, and there is perspective switching.



This is one last example of a main story quest. Some objectives only appear as you go through them. The idea is that you'll check the journal if you're lost or confused on what is happening, or if you would just like to read more.

You expect some smaller QOL text changes as well, like the implementation of colours on equipment values.
For the quest journal to work properly, you'll have to restart your game, so I'm sorry for the inconvenience.



An example of the new equipment screen.

  • All characters in the game can now equip up to two separate accessories through the addition of a second accessory slot.


Changes to accommodate a second accessory slot:
  • Accessories are no longer optimised for the character's gear when pressing the "Eq. Priority Stats" button in the Character Equipment menu.
  • The programming of the equip menu has been slightly adjusted:
    - The game will now more clearly display empty equipment slots
    - The game now display MaximumHP and MaximumMP in the "Current Stats and Differences" board.
    - To compromise for the aforementioned change, the name of the character you are equipping, which is displayed in the "Current Stats and Differences" board, is now removed.
    - A scroll option has been added in the equipment menu, for accessing the new slot.


*The addition of the second accessory slot is effective throughout the game regardless of where you have saved and you will have no need to start the game from the beginning.

*You can equip any and all types of accessories that the character can use in the Accessory 2 slot, just like the one slot you had before the 2.10 patch.


Patch 2.10 Notes - Minor Changes


  • Colour tones have been added on all armour and weapon tooltips to better display the advantages and disadvantages of each item.

  • Critical hits are now accompanied by a "CRITICAL!" pop-up above the damage indicator in addition to the already animated text.


Equipment Adjustments
Glided Fisticuffs
- Now increases DEF by 10.

Four Leaf Clover
- Now increases ATK and AGI by 5.

Dialogue Adjustments
In certain scenes, some spelling errors have been corrected and flow of certain dialogue is corrected to sound better.

Additional dialogue has been added to the scene while under the second objective of the main story quest "Rough and Tumble".

Event Adjustments

- The programming and flags of several events in the game have been adjusted with the addition of a Quest Journal, in order to ensure compatibility with all quests and their associated objectives.

When selecting U'vharr's Perspective in Chapter 10...
- Now tells the user: "This quest covers main story events happening after "Picking Up the Pieces".

When selecting Pearlto's Perspective in Chapter 10...
- Now tells the user: "This quest covers main story events happening
after "What Bandits Do Best".

Battle Encounter Adjustments

Battle encounters of "A Slimy Situation" side quest, the Church of Divinia cellar side quest.
- You can no longer get K.Oed in these fights.

Boss fight of "A Slimy Situation" side quest, the Church of Divinia cellar side quest.
- You can no longer get K.Oed in this fight.

Enemy Adjustments
Cellar Slime
- EXP received increased from 5 to 18.

Quest Adjustments
"A Slimy Situation" side quest, the Church of Divinia cellar side quest.
- You now only need to kill 4 slimes to pass instead of 8.

Location Adjustments
Church of Divinia

Treasure chest rewards adjusted:

Chest at top: Reward adjusted 25G to 150G.
Chest at right: Reward adjusted from x1 Potion to x3 Eye Drops.
Chest at bottom: Reward adjusted from 10G to 100G.


Inns now have a name in the game, as follows:
Falcon: "The Place of Prophecy"
Ancarna: "The Parting Sands"
Prevesta: "The Blue God's Blessing"
Valen: "Those who Rule High Above"
Jelesta: "The Determination of Man"
Lucae: "Those who Survived the Fourth Calamity"
Kolan: "The Sky Crafters"

This concludes the Patch 2.10 notes.

Thank you for playing!

Harry,

Developer & Publisher of White Pearl and Fabrication
Windows White Pearl Main Depot Depot 761282
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link