There are still many features to be added. The list is large. Thank you for all the bug reports and requests. Working through things one at a time. Lots to do still.
– Chris

Version 0.2.3 Changelog
KOREAN
- Added Korean – translated by THE BALANCE.
- Deployed an online co-op server in South Korea.
IME SUPPORT
Windows:
- Added IME (Input Method Editor) support. You should now be able to type in Simplified Chinese, Korean, and Japanese.
- If Windows’ IME is enabled, a globe icon will appear beside the input field in-game.
- This works for online chatting, editing text in the menus, and using the in-game feedback form.
macOS & Linux:
- Unfortunately, the current Unity engine has issues with IME support on macOS and Linux. I have submitted a bug report to Unity; let’s hope IME support is improved in a future Unity version.
KEYS
- Entering a corridor or waypoint now causes players to drop any key they are holding. This should resolve issues of not knowing where keys are taken.
- Keys are no longer affected by Magnetism for 0.6 seconds after being thrown. This allows keys to move away from the player.
TILTED
- Corridors affected by the Tilted room modifier now have extra force to ensure keys and treasure are obtainable.
ONLINE CO-OP
- Servers no longer process regular damage messages if a cutscene is playing.
- Fixed rooms failing to load if one client happened to disconnect mid-load. Clients now reveal the room ~4 seconds later regardless if other clients are ready.
- Fixed issue where player positions could be set incorrectly upon room load.
- Fixed issue where a client could not perform certain actions after reconnecting.
- Fixed error where kittens could receive fatal damage at the same time a cutscene could start.
- Fixed various errors regarding doors, holding and throwing keys, treasure chest interactions, pedestal interactions, and damage constructors.
- Improved handling of Demon Statue messages.
- Improved server debug logging.
MENUS
- Fixed long right-panel titles overlapping text underneath. Text content is now wrapped and pushed appropriately.
- Navigating menu items with keyboard keys no longer scrolls right-panel content.
- Improved handling if maximum saved game limit is reached.
LANGUAGES
- Finnish & German: Localised in-game title logos.
- Added fonts: Noto Sans KR and Noto Sans JP.
- Updated strings.
OTHER FIXES
- Scythe & Temperament: Projectile spawn point has been corrected.
- Addressed issue with low-health warnings causing errors in rare cases.
- Fixed core attributes sometimes failing to recalculate, and improved the recalculation process.
- Fixed co-op revival triggers sometimes being activatable in single-player games.
- Fixed buff and debuff labels not updating when changing language.
- Fixed waypoint sounds emitting multiple times in the same frame in co-op.
- Fixed issue where command-line launch arguments would be written to LocalSettings.ini.
- Fixed error with creatures being slayed at the same time the game is paused.
- Fixed error with weapon modifier UIs sometimes failing to update.
- Fixed audio not fading out when exiting the game.
- Fixed various errors regarding projectile collisions, weapon visibility, shield positioning, creature states, elemental spinner traps, game states, ranged weapons, and alterant calculations.
- Improved null-reference checking against MonoBehaviours in many places.
ENGINE
- Updated Unity to 2019.4.12f1.
Changed files in this update