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As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.

  • Fixed same-line logic comments not parsing
  • Fixed Kamikaze achievement not triggering with flying units [Steam]
  • Fixed mass driver rotating before payload is received
  • Fixed bullets dealing splash damage twice upon collision splash damage of certain bullets has been increased to compensate
  • Fixed floating point errors in core database leading to incorrect rounding
  • Fixed unit payloads snapping rotations when entering reconstructors
  • Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters
  • Fixed editor mirror filter being offset in certain situations
  • Fixed music randomly cutting off after quit to main menu

  • Campaign: Made invasion chance scale with nearby enemy base count
  • Campaign: Added 20-minute invasion grace period after sector capture

  • Made impact reactor warmup time scale with boost (@Quezler)
  • Made players prioritize highest tier core when respawning
  • Made logic programs reset all state on edits
  • Made logic blocks no longer change 'last accessed' names when no edits are made
  • Made naval paths preload on maps with spawn points on liquids
  • Made Plastanium sprite slightly more distinct
  • Made ground units avoid walking in slag/deep water even when it is the only valid path
  • Made fire disappear faster in rain
  • Made conveyor items render under most blocks
  • Made server prevent duplicate IP connections
  • Made crosses render on item/liquid sources & sorters in schematics
  • Made building disabled state save upon world reload
  • Made status indicators smaller for 1x1 blocks
  • Made mod browser list mods by last update time

  • Implemented automatic mod list updates (currently, every 4 hours)
  • Improved unit selection visuals (@Voz-Duh)
  • Improved power status information (@Slava0135)
  • Added boost % bar to overdrive projectors (@Quezler)
  • Added IPv6 address support to join dialog (@markozajc)
  • Added core item incineration rule (@Quezler)
  • Added carried payloads to unit status bars & info (Partially implemented by @Slava0135)
  • Added slight shine effect, triggering upon building rotation
  • Removed overflow gate inventory
  • Increased power source output
  • Many other minor bugfixes & tweaks
Windows 64-bit Mindustry Windows64 Depot 1127402
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Linux 64-bit Mindustry Linux Depot 1127403
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macOS Mindustry Mac Depot 1127404
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Windows 32-bit Mindustry Windows32 Depot 1127405
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