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Hello Shipbreakers!

Our new update is now available! Start your new shift to discover the brand new barge revamp as well as our new railgate and bay animation sequence!
  • Community Feedback Barge Revamp
    Barge is deeper and can accept more objects
    Clears between shifts for max efficiency

  • Community Participation Winning Narrative Log Contest Entry Added
    It’s somewhere….

  • Railgate Launch Sequence
    Railgate will periodically launch ships deep into the solar system

  • Demo Charge Durability Effects Added
    Detonator will become faulty over time

  • Bay Startup Sequence
    Barge, Furnace and Processor activate when Shift begins

  • Important Notice
    The next update (0.4.0) will include Act 1 of the Story, as well as completely overhauled Certification and Work Order systems.These changes will come with a complete Progression reset! Visit the Steam Discussions for more info.




Full Patch Notes


🚀 denotes changes or fixes based on Community Feedback & Participation

Changes & Updates

  • 🚀 Barge completely revamped
    + Barge is now deeper and can accommodate far more objects
    + Barge now clears between shifts
    + Incorrect items are highlighted in Red
    + Correct items that are still connected to incorrect items are highlighted in Green until separated

  • 🚀Winning Narrative Log Contest Added
    + Congratulations to Discord user Snark!
    + It’s somewhere….

  • Railgate Launch Sequence
    + The Railgate in the skybox will periodically go through it’s launch sequence, sending ships deep into the Solar System

  • Demo Charge Durability Effects Added
    + The Demo Charge tool has been hooked up to the Durability system
    + As the tool’s durability drops, the Detonator will become more and more faulty
    + Detonator has an increasing chance to fail, up to a max of 3 times in a row
  • Bay Startup Sequence
    + Barge, Furnace and Processor activate when the Shift begins
  • Theme-based Ship Lighting added
    + Interior lighting is different between Industrial, Civilian and Science ships
  • Thumbs-up Animation Revamped


Bug Fixes

  • The game crashes, when the user salvages the middle section of the javelin in its entirety in the furnace
  • There are two sets of flow volumes in the Salvage Bay, possibly leading to excess furnace furnace pull
  • The user gets stuck in the Remapping menu, after rebinding left/right button mouse and needs to quit via ALT F4
  • Ghost Heavy Cargo Javelins spawn with shipping crates
  • The High Gain Antennae will often bounce out of the barge, when being salvaged
  • The High-Gain Antenna pierces the border of the barge, when salvaged near the edge of the barge
  • Mass, Distance, Cutgrade on HUD is missing on all tools except Grapple
  • Some Upgrades do not immediately apply when selecting "Continue Salvage" and only take effect when selecting a new ship
  • Incorrect texture used on prongs holding in Mackerel reactor
  • Explosion elemental effect radius is not calculated correctly. For example, taking Damage from Demo Charges does not apply fire status effect to the player
  • Door consoles to the cockpit in mackerels spawn unjointed
  • Demo Charge Model Preview Does Not Render On Glass
  • Demo Charge antenna model renders behind Rail Gate Village assets
  • Demo Charges will be immediately caught by the player's hand if thrown while hand is active
  • Incorrect salvage location for javelin refueller chassis nanocarbon and aluminum
  • The Fabric on the aluminum structure remains attached to the ship, after the user yanks out the structure
  • On Cargo Javelins the tail airlock console stops working, when the large middle section fuel tank explodes
  • On Javelins, the front section of the cockpit flies away, when detached from the ship
  • On Javelins, the panels separating different sections of the ship are tagged Titanium for Furnace salvaging
  • Decompression pocket found in the cockpits of the Javelins
  • Cannot cycle the region leaderboard using Left Stick
  • On Javelins, Aluminum beams of the ship's middle cage structure are marked for Processor salvaging
  • On Cargo Javelins, a segment of the fuel pipe is doubled-up
  • The controller cannot be used to scroll down/up and read the Ghost Ship message in the HAB's "New Message" screen, when not playing in English
  • Cutting/melting a cut point after deploying a demo charge will trigger the demo charge deploy SFX
  • On a Salvage Runner, a salvaged titanium panel is spawned inside the wall of the salvage bay
  • On easy Ghost Javelins, there is an AI free floating in the thruster room
  • Fume Chute and Waste Disposal listed as mechanical are not showed in Scan Mode Systems
  • Pod Clamps appear in the scanner's Structural mode marked as Electrical objects
  • Certain beams on Salvage Runners are offset and cause some Z-fighting
  • During the tutorial, Ship's A exterior hull texture is displayed as pitch black
  • Sticker Icons appear low-res when shown on the Sticker unlock popup
  • Engineering consoles appear green in Systems as electrical but are described as mechanical in Objects
  • Hand does not turn during a breaker handle interaction
  • No image linked to "Salvage, Lynx - safety_ad_02.view" in Data Recovery
  • Missing collision on salvage bay light panels
  • Clicking outside conflict popup in Key Mapping menu causes the user to become stuck in the conflict state
  • Purchasing one of each item in the Kiosk causes a large framerate hitch and ClipCursor error
  • When Weekly RACE Timer ticks down to 0 hours on the landing page, the number of Days does not tick down
  • Some ships are not using the correct user-facing names in the Free Play selection menu
  • The battery pack marked barge is not salvaged by the barge
  • Frozen Demo Charges do not shatter when detonating
  • Weekly RACE leaderboard scores will show a previously recorded death count but does not reflect the new score
  • The option "HUD OFF" is half working when the player relaunches the game
  • Demo Charge Detonator lights remain on after detonating until the user switches tools/modes
  • Multiple Weaver warnings play when a single object with multiple AI nodes is thrown into the processor
  • Javelin antenna and mount fly off unexpectedly after being cut free in unpressurized space
  • Javelins do not contain any 3D Dirty Air assets
  • On javelins, the class 2 Reactor-Thruster system can be easily salvaged without flushing the thruster
  • The demo charges slide away, when the user attemps to place it on the nanocarbon cage beams
  • Javelin reactor explodes after losing 1 pip after thruster exploded and ECU is deactivated
  • Javelin refueller has one specific aluminum reactor casing panel is unyankable
  • Floating AI Node outside a medium difficulty ghost Mackerel, when starting the shift
  • There is no daily rental fee for the demo charge
  • Airlock consoles lights stay on despite being disconnected from the power sources
  • All items on the Kiosk can be purchased whether the player is full or not, resulting in unnecessary debt for the player
  • On geckos the crawlspace coolant pipe is misaligned, with the incorrect connecting end to the ECU wall
Windows 64-bit BBI_Test1 Content Depot 1161581
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