
Hello Shipbreakers!
Our new update is now available! Start your new shift to discover the brand new barge revamp as well as our new railgate and bay animation sequence!
- Community Feedback Barge Revamp
Barge is deeper and can accept more objects
Clears between shifts for max efficiency
- Community Participation Winning Narrative Log Contest Entry Added
It’s somewhere….
- Railgate Launch Sequence
Railgate will periodically launch ships deep into the solar system
- Demo Charge Durability Effects Added
Detonator will become faulty over time
- Bay Startup Sequence
Barge, Furnace and Processor activate when Shift begins
- Important Notice
The next update (0.4.0) will include Act 1 of the Story, as well as completely overhauled Certification and Work Order systems.These changes will come with a complete Progression reset! Visit the Steam Discussions for more info.

Full Patch Notes
🚀 denotes changes or fixes based on Community Feedback & Participation
Changes & Updates
- 🚀 Barge completely revamped
+ Barge is now deeper and can accommodate far more objects
+ Barge now clears between shifts
+ Incorrect items are highlighted in Red
+ Correct items that are still connected to incorrect items are highlighted in Green until separated
- 🚀Winning Narrative Log Contest Added
+ Congratulations to Discord user Snark!
+ It’s somewhere….
- Railgate Launch Sequence
+ The Railgate in the skybox will periodically go through it’s launch sequence, sending ships deep into the Solar System
- Demo Charge Durability Effects Added
+ The Demo Charge tool has been hooked up to the Durability system
+ As the tool’s durability drops, the Detonator will become more and more faulty
+ Detonator has an increasing chance to fail, up to a max of 3 times in a row
- Bay Startup Sequence
+ Barge, Furnace and Processor activate when the Shift begins
- Theme-based Ship Lighting added
+ Interior lighting is different between Industrial, Civilian and Science ships
- Thumbs-up Animation Revamped
Bug Fixes
- The game crashes, when the user salvages the middle section of the javelin in its entirety in the furnace
- There are two sets of flow volumes in the Salvage Bay, possibly leading to excess furnace furnace pull
- The user gets stuck in the Remapping menu, after rebinding left/right button mouse and needs to quit via ALT F4
- Ghost Heavy Cargo Javelins spawn with shipping crates
- The High Gain Antennae will often bounce out of the barge, when being salvaged
- The High-Gain Antenna pierces the border of the barge, when salvaged near the edge of the barge
- Mass, Distance, Cutgrade on HUD is missing on all tools except Grapple
- Some Upgrades do not immediately apply when selecting "Continue Salvage" and only take effect when selecting a new ship
- Incorrect texture used on prongs holding in Mackerel reactor
- Explosion elemental effect radius is not calculated correctly. For example, taking Damage from Demo Charges does not apply fire status effect to the player
- Door consoles to the cockpit in mackerels spawn unjointed
- Demo Charge Model Preview Does Not Render On Glass
- Demo Charge antenna model renders behind Rail Gate Village assets
- Demo Charges will be immediately caught by the player's hand if thrown while hand is active
- Incorrect salvage location for javelin refueller chassis nanocarbon and aluminum
- The Fabric on the aluminum structure remains attached to the ship, after the user yanks out the structure
- On Cargo Javelins the tail airlock console stops working, when the large middle section fuel tank explodes
- On Javelins, the front section of the cockpit flies away, when detached from the ship
- On Javelins, the panels separating different sections of the ship are tagged Titanium for Furnace salvaging
- Decompression pocket found in the cockpits of the Javelins
- Cannot cycle the region leaderboard using Left Stick
- On Javelins, Aluminum beams of the ship's middle cage structure are marked for Processor salvaging
- On Cargo Javelins, a segment of the fuel pipe is doubled-up
- The controller cannot be used to scroll down/up and read the Ghost Ship message in the HAB's "New Message" screen, when not playing in English
- Cutting/melting a cut point after deploying a demo charge will trigger the demo charge deploy SFX
- On a Salvage Runner, a salvaged titanium panel is spawned inside the wall of the salvage bay
- On easy Ghost Javelins, there is an AI free floating in the thruster room
- Fume Chute and Waste Disposal listed as mechanical are not showed in Scan Mode Systems
- Pod Clamps appear in the scanner's Structural mode marked as Electrical objects
- Certain beams on Salvage Runners are offset and cause some Z-fighting
- During the tutorial, Ship's A exterior hull texture is displayed as pitch black
- Sticker Icons appear low-res when shown on the Sticker unlock popup
- Engineering consoles appear green in Systems as electrical but are described as mechanical in Objects
- Hand does not turn during a breaker handle interaction
- No image linked to "Salvage, Lynx - safety_ad_02.view" in Data Recovery
- Missing collision on salvage bay light panels
- Clicking outside conflict popup in Key Mapping menu causes the user to become stuck in the conflict state
- Purchasing one of each item in the Kiosk causes a large framerate hitch and ClipCursor error
- When Weekly RACE Timer ticks down to 0 hours on the landing page, the number of Days does not tick down
- Some ships are not using the correct user-facing names in the Free Play selection menu
- The battery pack marked barge is not salvaged by the barge
- Frozen Demo Charges do not shatter when detonating
- Weekly RACE leaderboard scores will show a previously recorded death count but does not reflect the new score
- The option "HUD OFF" is half working when the player relaunches the game
- Demo Charge Detonator lights remain on after detonating until the user switches tools/modes
- Multiple Weaver warnings play when a single object with multiple AI nodes is thrown into the processor
- Javelin antenna and mount fly off unexpectedly after being cut free in unpressurized space
- Javelins do not contain any 3D Dirty Air assets
- On javelins, the class 2 Reactor-Thruster system can be easily salvaged without flushing the thruster
- The demo charges slide away, when the user attemps to place it on the nanocarbon cage beams
- Javelin reactor explodes after losing 1 pip after thruster exploded and ECU is deactivated
- Javelin refueller has one specific aluminum reactor casing panel is unyankable
- Floating AI Node outside a medium difficulty ghost Mackerel, when starting the shift
- There is no daily rental fee for the demo charge
- Airlock consoles lights stay on despite being disconnected from the power sources
- All items on the Kiosk can be purchased whether the player is full or not, resulting in unnecessary debt for the player
- On geckos the crawlspace coolant pipe is misaligned, with the incorrect connecting end to the ECU wall
Changed files in this update