WARNING WARNING
Felt like this day was never going to come, but I'm really happy to say that Cruelty Squad is now out for purchase. Obviously this doesn't mean that the work is over, being an early access title and all, but it's a really important stepping stone on the way to making the game what I truly want it to be. Already in the current state I think it's fun, extremely replayable and challenging.

My work plan for the early access period is the following:
- Give all targets unique textures and written dialogue.
- A couple of levels still don't have their own music, the title screen is also missing a track.
- Keep creating new unlockable bonus levels.
- New weapons, enemies and equipment.
- Add more secret and unique content in the already existing levels.
- Persistent changes in the world.
- An alternate, "true" ending that requires more than just beating the levels in chronological order.

Basically it's mostly going to revolve around playable content, as gameplay wise everything more or less works. I'm going to keep fine tuning things as I see fit, and obviously fixing bugs. I will also be reading feedback and bug reports on the steam discussion section, twitter and discord. Not promising a rigid schedule but progress updates should become more of a regular thing now too.
I'd like to thank the incredibly supportive community, both on twitter and on the community discord, all the testers who gave really good feedback and found incredibly many bugs and issues in a very short amount of time and @doorofdestinies for extremely helpful initial work on the sound effects.
I hope you have fun with the game and stick around to see it grow. Remember to drop a review!