The alternate version is the Firefighter Inferno Mode:

Additional Changes!
new options & menu tweaks
- • added the gravity ball to lobby options
• lobby options have more controls and toggles
• head size cheats are now available for the host of an online lobby
• sped up ranking animation
• fixed ranking down to an empty division
Jet
- • can now special from a successful parry
• can now taunt hover after actions
• can only hover twice per jump
• can now hover jumping out of a throw
• can now taunt hover jumping out of crouch
• crouching no longer resets a stored charge special
Dice
- • special is slower along the wall
• can now use special without buffer at low speeds
• the special will not bunt out, if Dice is already bunting himself
• holding down-forward now bounces the special away from him
• can no longer aim his special right inside the right corner
Sonata
- • charge ground special now doubles speed on the last redirect instead of the first
• last special ground hit no longer cancels her actions, unless it's an expression
• crouch and expressions no longer reset a stored charge special
Switch
- • can no longer special during powerup phases
• will no longer restart hit lag using special on the last frame
other fixes & changes
- • Jet, Nitro, Grid, Toxic and Dust now also have a spark effect for gaining full special meter
• Latch and Toxic will always bunt towards the wall when holding up
• Latch can now jump cancel his wall release like Toxic
• spike specials now always reset the smash multiplier
• you can now can turn cancel the whole run start
• a pivot can now end earlier
• Doombox' crouch special should no longer desync against a blaze getup
• slot priority conflict on grabbing a buffered parry fixed
• some remote parry interactions have been fixed
• visualiser outfit effects now scale with your audio settings
Changed files in this update