Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hey!
Since we went into full release I've been getting some feedback about items, gameplay and more.
In this patch I've updated the game trying to capitalize on the feedback I got.

Patch Notes: V1.2

General
-Enemies now have a scaling delay time system for spawns. The system scales by current world, run time and chosen Corruption level (if exists).
-Updated some text to be more readable.
-Fixed enemies spawning right on top of players.
-In order to achieve faster player power scaling and gameplay, enemies now drop more Soul before entering the door for the first 2 times.
-Added "Select 2 Items" after breaking a Dark Orb for an easier understanding.
-Updated critical strike damage text visuals.

Items
-Metal Shield buff - now reduces damage by a scaling percentage.
-Decapitator buff - Chance to execute enemies below 30% -> 40%.
-Decapitator buff - Max chance to execute enemies 40% -> 50%.
-Stoppable Force buff - now deals more damage to healthy enemies based on their max health.
-Fixed Fire Tornado animation.
-Fixed Exploding Tip bug where sometimes the bullets got destroyed before exploding.
-Fixed minor Lightning Strike bug.
-Fixed minor Burnage bug.

Thanks for all the feedback!
Don't hesitate to comment about anything you have in mind.

-Kamit
Windows 64-bit AnotherOne Content Depot 1371001
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link