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Update notes via Steam Community

Thought we were done didn't ya? Nope, as always we got to work and got you a hotfix. Here it is:



  • Fixed the bug where it was possible to build walls on top of cabins.
  • Fixed the inventory size for construction rubber boots.
  • Fixed the bug where items that took glove slots but were not gloves would add pressure to the lockpicking minigame (ex. armguard).
  • Fixed the bug where suicide puppets body parts would cause collision.



  • Increased silent alarm, trap kill and cargo drop notification pop up time to 15 seconds.
  • Renamed the destroy interaction in upgrade blueprints to Cancel.
  • Blueprints no longer offer the flip interaction while you are placing it.
  • Crossbow fire will now attract AI in the same range as bows.
  • Weapon ghillies are now repairable.
  • Black and pink ghillie suits can now only be found in the Killbox.
  • Adjusted pressure stats for thin and thick gloves.
  • Returned Christmas items to the island.
  • Added the winter main menu.
  • Added the ability to choose between auto-reloading or manually reloading the crossbow. When crossbow is equipped press the Check fire mode combination to switch between modes.



  • Vehicles will now list their ID as written in the server database. So when you, for example, delete the #72 vehicle on the list, the new vehicle that spawns will not replace that same ID, but will be placed at the end of the list with a new ID.

    - Now you can use the true/false command to copy it directly to your clipboard (#listspawnedvehicles true)
    - You can now filter specific vehicles types you want listed as well
    Example: #ListSpawnedVehicles true SUVs - this will list all the SUV's and put the output of the command in your clipboard
    You can search all the different types of vehicles we have: SUV's,Quads, Pickups, Tractors,Wheelbarrows.
    If you want all MotorizedVehicles in one place, you can type out #listspawnedvehicles true MotorizedVehicle.
    If you want all player-controlled vehicles (wheelbarrows) you can use the argument #listspawnedvehicles true HumanPoweredVehicles

    When using any of the commands listed above, you will also get a total number of vehicles listed at the end.


Windows 64-bit SCUM Content Depot 513711
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