If you are reading this as the patch notes come out, there is going to be a sale going on!
Also, if you donate the amount of money the game costs to a charity that is working to aid the lives of Black Americans or indigenous people and DM a picture of proof to our twitter, then you will get a free copy of the game.
I hope any new buyers enjoy and any old owners enjoy the new features! Here are the full patch notes:
Bambodi (?) added
- Projectile shoots a slow but explosive shot
- Tactical is shooting a big, high damage bomb
- Ultimate is kamikaze, for a short period of time you explode in place dealing massive damage to nearby enemies.

Necrizy added
- Normal Projectile
- Tactical is a teleport, upon teleporting it also pushes away enemies and projectiles
- Ultimate is a gravity bomb, shoots a projectile that upon impact creates a vortex that pulls projectiles and enemies inside.

Changed mana system
- starting max mana is now 10 instead of 15
- Everytime you collect 5 chests, your max mana increases by 1
- The point of this change was to incentivize collecting chests even when the player is at max mana
After you die, there is now a retry button and a main menu button instead of being taken directly to the main menu after death.
Made walk animations look faster
New enemy added: Spectre. Can be found in the third area. In short, it revives dead enemies if they're corpses are still on the ground.
Explosions
- changed explosion sprite
- added some sound variations for explosions
- Changed minimap
- Each cell is more clearly sectioned off
- the end room cell is now white outline with dark middle
Minor nerf to speed relic, was 40% speed increase is now 30%
Turrets
- Now have 5 health (4 before)
- Turrets now have a 1.2 second base cooldown for firing (was 2 second before)
- They now also have a .2 offset for their cooldown (1.0 second minimum, 1.4 second maximum cooldown)
Abominations
- now have 6 health (4 before)
- Faster charge up time
- Shots now have spread
Big turrets now have 7 health (5 before)
Looping!
- After you beat the final boss, you have the option to loop the game
- Looping makes all the combat rooms hard, and adds +1 HP for each enemy per loop (and much more health for bosses).
- You keep going with all your perks, relics, and mana.
- You can loop infinitely
- Each loop increases score gained by 50%
When you are in a boss fight, it will always be day. No more sudden changes to night during intense fights or needing to wait until its day to fight the bosses.
Changed files in this update