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Update notes via Steam Community
Hello everyone,

I hope you are all enjoying the festive season! It's time again for an update to bring a little bit of holiday cheer to Squillamorph! In addition to some festive cosmetics, the game has several needed improvements. Most notably, I have added one of the most requested features, a control mapper. This means you can finally remap controls for both keyboard and controller.
You can see all the changes in the changelog below, I hope you enjoy the festive update! Happy holidays! :D

- James


Acknowledging Game Issues

In addition to the usual changelog, I'd like to take a moment to acknowledge and address some of the issues and bugs that players have been having with the game:
  • First and foremost the controls. Some confusion has been had with the keyboard controls due to an error on my part. I have now fixed this and additionally added a control mapper to the game.
    I have also heard that some players are struggling with controller use. I would ask that if you do have issues with controller usage, could you please make a post in the discussion forum so I can fix it. :)

  • Secondly, the performance issues. I am aware that the game has numerous performance issues, and bugs that result from this. I am doing my best to optimize the game to fix these issues, but this will take time.
    I am also aware of some players experiencing consistent crashes. Unfortunately, I am currently unable to reproduce these crashes, but I am doing my best to pinpoint the cause and fix it. (I am hopeful that this update will fix the crashes but no guarantees there.)

  • Lastly, I would like to address the current quantity of game content. Please bare in mind that this is an Early Access game and content will increase over time. Nonetheless, I have several reasons for the lack of content:
    1. Most of the work I am currently doing on the game is background work like optimisation, which does not add more content to the game.
    2. In my opinion, there is no point in adding more content to a game that players are unable to reliably play/enjoy. I would rather take the quality over quantity stance, until the state of the existing content is more stable and enjoyable.
    3. I do not have time to work on the game full time. For the past few months, I have only had the time to work on it at the weekends. I am no happier about it than any of you are but that is the way it is.

I apologise for these issues but I am doing my best to improve the game. If you ever have an issue with the game, please let me know as it really helps me to improve the game! I would like to thank those who have given me feedback and those who have reviewed the game. I am very appreciative of every review and piece of feedback. Thank you! :D


Changelog:


Additions

  • Festive cosmetics - Snow particles and a Santa hat. (Can disable these in the pause menu)
  • Control Mapper - Remap controls from the main menu.
  • Player attack damage multiplier sound effect.
  • Control scheme added to pause menu.
  • Added credits screen to main menu.

Changes

  • Pause menu button animation for better navigation clarity.
  • Increased limit of attack damage multiplier.
  • Increased amount added to attack damage multiplier per hit.
  • Removed partial increase in player damage on 3rd consecutive attack.

Fixes

  • Removed WASD as movement controls. (Arrow keys are the default movement controls)
  • Stopped certain levels from regenerating their pathfinding maps and increasing load times.
  • Enabled damage colliders on the tank variant of the Processor enemy in preview mode.
  • POTENTIAL FIX for spawning the player in a level correctly.
  • Sharks can now climb and manoeuvre on doors.

Optimisations

  • Now using Unity's incremental garbage collector to prevent potential lag spikes.
Windows 64-bit Windows Content 64 bit Depot 1181021
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Windows 32-bit Windows Content 32 bit Depot 1181022
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