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Update notes via Steam Community
Hey everyone,

This is the follow up to the last patch with a series of tweaks, fixes and adjustments.

LOS/Viable Target Indicator
There is a new indicator when you select movement that dynamically adjusts as you explore potential movement locations to let you know which enemies will be within the selected character’s basic weapons range. You can see the indicator in the shot below, it helps a ton with more precise movements and letting you plan out your strategies more easily.



Remaining Accuracy Changes
The deep changes done in the last patch changed the feel of the game significantly to round things out some of the hero specials received an accuracy boost to reflect the changes made in the base weapons. Along with these changes the knife hired guns (both player and AI) got a bonus 5% to dodge included on only knife weapons to help restore their survivability and usefulness. Rita was an exception since she had such a high dodge value, her base dodge chance has been adjusted to be consistent with the change to knives. Finally, Skirmish enemies have had their dodge values adjusted down to match up with the new values found on hired guns.

Fixes
There have been a number of fixes but the largest amongst them has been the fixes to the save game system. Thanks to everyone who helped and reported some of the oddities that occurred.

Translations
We’ve talked about it before and it’s something we’d like to do at some point but at the moment it doesn’t fit into the budget and plans for Feud. We know that isn’t what anyone wants to hear but we try to be as up front as possible about things.

Happy Holidays
2020 has been a tough year for many and the team hopes everyone is able to have a great holiday and is able to kick off 2021 with renewed energy. Thank you all for being a part of the Feud community.
Windows Feud Release Depot Depot 291841
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