Hello all once again!
This is a regular update which brings us small improvements.
Here the changelog:
Boulder damage is now calculated from unmodified base attack from the unit who launches it.
limit to boulder count is now 5 per battle
Dungeon biome won't play same 2x tracks all the times now, will use whole battle music pool
Shiggy PC: exceptions not being sent to Discord channel
bugfix: kaleta.hex3.utils.HexGameException: ClassDefinition by given name does not exist in collection. Name:revenant/vampire/lord
Added new class: Werebeast Hound
bugfix (ranged attacks)
gx updates; english desc.updates
werebeast hound avatar added
Turgul: gained 'immortal' trait
faction recruits in quests: now for some factions (vamps,werebeast, revenant) there is a small chance you get your faction unit instead of the human class unit
Monster slayer (WaitingEnemies_Rescue): improv.on generation
increased flesh income from villages by 15%
Blood butcher: now yields 36 blood (was 45)
Forsaken wrath: reduced the heal/damage by cca 25%.
FleshConsumer: clamping high values of flesh upkeep
Added elite version of Werebeast Hound
Replaced werebeast mongrel
Added elite version of werebeast mongrel;
veteran, epic and deso diff.: reduced the 'extra diff. spike' when entering new zone (adjusted world level scaling factors).
Death Stone: now won't reduce equipped trait level after battle, instead there is a -15% max hp penalty.