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This time we have a patch with fewer new features, and more bug fixes. Well, there's the 4th Cycle, which really should set your Doom Clock spinning.

Here's the change list:

  • [CYCLES] 4th Cycle added!
  • [CYCLES] Game now remembers which Cycle you've played last time
  • [CUTSCENES] Improved cutscenes
  • [BOSS] Added spawns to the final boss fight, making it a bit more difficult
  • [WARDENCLYFFE] Game now remembers your previous startup weapon and character choices
  • [UI] Added information about your current cycle
  • [UI] Level and World seed are now visible in the menu
  • [BUG] Closing spawning portals no longer reduces overall enemy spawns
  • [BUG] Medikit can once again be picked up while in mech
  • [BUG] Frozen Bullets no longer freeze monsters death animations
  • [BUG] Inhibitor freeze no longer carried over to next run
  • [BUG] Inhibitor no longer spawns outside play area
  • [BUG] Improved Workshop perk now works properly
  • [BUG] Worldmap now generated correctly after you load a previous game
  • [BUG] Quest rewards now properly added to your crystal total
  • [BUG] Fixed Untouchable
  • [BUG] Fixed Kinetic Inverter Perk
  • [BUG] Should the player ever fall off the play area, they are now teleported back
  • [BUG] Fixed rare water drawing issues
  • [BUG] Fixed Cultist Boss movement and tentacle animations
  • [BUG] Fixed Champion monsters in Cycle 2+
  • [BUG] Fixed Workshop opening itself at ill times
  • [BUG] Fixed Perk listings, occasionally some perks were drawn with incorrect numbers
  • [BUG] Fixed ground drawing bugs
  • [BUG] Made Wardenclyffe upgrade menus easier to open
Windows Tesla vs Lovecraft II Content Depot 1149711
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