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Update notes via Steam Community

Hey Depthians!



More bug fixing and minor changes.


Changelog


Additions


Autosave

  • Added an auto-save feature that runs in designer and multi-player designer. This will save many time-tagged versions of your vehicle.

Steam

  • S and M pistons now have arrows marking their in- and outputs


Changes


Special effects

  • Better muzzle flash for the simple weapons

UI

  • Adjusted the UI so that tables are generally displayed with equally spaced columns
  • Tweaked the names of some missile components to be more consistent with their use of capitalization, and a bit shorter


Fixes

Adventure

  • Fixed a UI bug if you move beyond the usual limits of the Neter map in adventure mode

APS

  • Fixed an issue with cooling not being fully utilized at very high rates of fire

Campaign

  • Fixed various situations where the campaign AI would break if a fleet died at the wrong moment

Missiles

  • The 'thrust before locking' parameter is now saved/loaded correctly in missile's blueprints [BUGS-2583]

Multiplayer

  • Board section capture progress now properly loads in a multiplayer campaign
  • The performance of the player in previous battles now correctly loads in a multiplayer campaign (helps to tune the difficulty)

Steam

  • Crank generator adds and displays the correct flat kinetic loss
  • Turbines do not keep the last minor fractions of the kinetic energy almost indefinitely

Windows 32-bit From The Depths Windows Depot 268651
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macOS From The Depths Mac Depot 268652
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Windows 64-bit From The Depths Windows 64 Depot 268654
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Linux From The Depths Linux 64 Depot 268655
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