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Update notes via Steam Community
Usually we try to name people who helped us find and solve given problems. This time, however, you were flooding us with various bugs - on steam, on discord, even in private messages. It would be really hard to name all of you, so we'd like to thank the whole community instead. You make the game better! Now let's move on to fixes:

General:
  • Fixed a bug that caused a modified weapon to disappear from the quickuse menu
  • Fixed a bug where weapons found sometimes had upgrades that should not be available yet. You will get a thermal sight and an automatic shotgun system, but not yet ;)
  • Attachments found with new weapons are now properly unlocked for the entire archetype. So you can easily move the sight from the newly found shotgun to the one we use.
  • Fixed a bug that caused characters on the timeline to appear poorer in "ultra" settings than in "medium"
  • One of the rifles was broken and did not appear correctly in inventory. After the number of reports I have the impression that everyone found it ;) We fixed it.
  • Sometimes a door closed with a lockpick had ... A second door locked with a lockpick. We fixed it.
  • On some computers there could be a problem with the sharpeing that greatly degraded the graphics quality. We have fixed it, or at least limited it.
  • Problems with physical materials meant that soldiers were sometimes able to shoot through tires or sandbags. We fixed it.
  • Fixed a rare bug where soldiers would start firing at the player instead of starting a conversation with them.
  • Fixed a bug where soldiers killed with silenced weapons would not interrupt their custom animations.
  • Fixed an issue where one of the crystals on Fractal Timeline remained red and blocked the passage.


Item management:
  • Fixed issue with item duplication if half stack was once swapped with full stack and player tabbed out of inventory.
  • Fixed issue with item disappearing if its grabbed and player tabbed out of inventory when there is no more room for it (it should drop on the ground now).
  • Fixed issue with disappearing upgrades from weapons when its swapped with different item.
  • Fixed issue with disappearing upgrades if item was grabbed but player tabbed out of inventory.
  • When you held a weapon in your hand and then threw it out of the inventory or disassembled it, it still remained in the hand. We fixed it.


Base:
  • Fixed a rare softblock that was triggered by trying to harvest vegetables
  • Fixed a bug that allows you to get infinite resources by interrupting the Recycler work
  • Fixed a rare bug that blocked progression when you accidentally trigger the build system while sleeping.

Windows 64-bit Chernobylite Content Depot 1016801
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