General:
- Fixed a bug that caused a modified weapon to disappear from the quickuse menu
- Fixed a bug where weapons found sometimes had upgrades that should not be available yet. You will get a thermal sight and an automatic shotgun system, but not yet ;)
- Attachments found with new weapons are now properly unlocked for the entire archetype. So you can easily move the sight from the newly found shotgun to the one we use.
- Fixed a bug that caused characters on the timeline to appear poorer in "ultra" settings than in "medium"
- One of the rifles was broken and did not appear correctly in inventory. After the number of reports I have the impression that everyone found it ;) We fixed it.
- Sometimes a door closed with a lockpick had ... A second door locked with a lockpick. We fixed it.
- On some computers there could be a problem with the sharpeing that greatly degraded the graphics quality. We have fixed it, or at least limited it.
- Problems with physical materials meant that soldiers were sometimes able to shoot through tires or sandbags. We fixed it.
- Fixed a rare bug where soldiers would start firing at the player instead of starting a conversation with them.
- Fixed a bug where soldiers killed with silenced weapons would not interrupt their custom animations.
- Fixed an issue where one of the crystals on Fractal Timeline remained red and blocked the passage.
Item management:
- Fixed issue with item duplication if half stack was once swapped with full stack and player tabbed out of inventory.
- Fixed issue with item disappearing if its grabbed and player tabbed out of inventory when there is no more room for it (it should drop on the ground now).
- Fixed issue with disappearing upgrades from weapons when its swapped with different item.
- Fixed issue with disappearing upgrades if item was grabbed but player tabbed out of inventory.
- When you held a weapon in your hand and then threw it out of the inventory or disassembled it, it still remained in the hand. We fixed it.
Base:
- Fixed a rare softblock that was triggered by trying to harvest vegetables
- Fixed a bug that allows you to get infinite resources by interrupting the Recycler work
- Fixed a rare bug that blocked progression when you accidentally trigger the build system while sleeping.
Changed files in this update