
Hello scholars,
This update is called Teacher Training. If you ever had a teacher that you really wished you could level up in the mid or late game, this one's for you!
Teacher Training

Have a favorite teacher that you don’t want to let go of? Good news, now you can train them up! The better your teachers in the department are, the better the training will be.
Custom Principals

More customization for you! If you were not satisfied with our special principals and want to make your own, you can now do so! We also let you customize the look of your principal so you can have some really interesting looks going on! Do you want more customization options? Let us know!
Scheduling Panel Update

The schedule and teacher departments are now integrated so that they better show how the teacher departments and schedules are connected.
Delinquent Group Automation

We added a quality of life research that lets you specify what groups to assign your delinquents to.
Classroom Assignment Automation

We added a quality of life research that lets you automatically assign unassigned students to classrooms.
Miscellaneous Balancing Changes
Some balancing was done to increase the challenge of the game during early school years:
Adjusted food related variables like food decrease rate,cooking and eating times for staff and students so more tables and food counters are needed in the cafeteria during early game.
Adjusted fun needs so that students can become unhappy due to low fun when there are no common areas or special rooms available.
Adjusted some learning related values to make it harder to achieve B or higher grades without the use of special rooms, or hiring higher level teachers. Sudents will get lower amount of learning points during class when using only classrooms.
Adjusted amount of interested students and achievements to make it easier to get trending, popular and famous school achievements.
Miscellaneous UI changes

Added calendar icon to school year HUD
Updated zone icons to make them prettier and stand out from the menu
Implemented localized names in game
Removed dollars from route, priority, and zonelink descriptions
Bugs and other Design Update
- Made a grant for the Activity Hall
- Implemented Add/Remove all in Classroom Transfer UI
- Fixed kitchen option reverting to regular
- Fixed students not recovering when at home
- Fixed wrong sick students count
- Fixed sick students persist in build phase
- Fixed worker getting stuck
- Fixed coffee choices defaulting to instant instead of brewed
- Fixed toilet paper ply quality cashflow entry
- Fixed staff stopping in staff lounge even after loading
- Fixed students confessing to noone
- Fixed durability error
- Fixed students walking through walls after using the piano
- Fixed wrong data being shown in toilet zone details and reports panel
- Added Principal's Prerogative grant
- Added achievement button to settings panel
- Applied changes to default delinquency group (locking by new research)
- Increased width of event popup to accommodate Deutch translation
- Updated sell price of broken objects to 40% of original price from 50%
- Improved Activity Hall and Calendar UI
- Removed healing when given medicine while in the clinic
- Fixed default delinquency group from saved value
- Fixed unlocalized "Show All Info" in build description
- Implemented new daily spending localization
- Implemented teacher training
- Fixed tooltip in delinquency group
- Updated Hire Teacher with Schedule
- Implemented notification when there are unassigned delinquents
- Added more principal body types
- Updated cooking time and food satisfaction recovery
- Updated detention room grant
- Updated learning values and evaluation grading (rebalancing)
- Implemented add/remove all students in admissions panel and showed population cap
- Implemented auto assignment (distribution) of students in the transfer classroom panel
- Implemented changes in localizing character names
- Implemented teacher training warning panel
Changed files in this update