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Update notes via Steam Community


[1.12] - October 31 2020


Added

- Servo
- Blood tank
- Heart monitor
- Gentle drag tool
- Blood vessel wire
- Transfers blood vessel contents from limb to limb
- Coagulation Syringe
- Two extra channels for activation signals
- The new channels will be able to allow machines to perform different actions
- Signal channel converters
- All powers now have effects
- The Winch machine will now toggle an internal battery when activated with a red signal
- Vehicles reverse their gear when activated with a red signal
- Electromagnets will reverse polarity when activated with a red signal
- Option to disable selection outlines
- Statistics screen
- Some statistics are stored by Steam. Others will only start counting from this update onwards.
- ModAPI.RegisterTool<T> function. This allows modders to create custom tools.
- ModAPI.RegisterPower<T> function. This allows modders to create custom powers.
- You can inherit AOEPowerTool to easily create AOE powers

Changed

- Decreased human drown time to 90 seconds (used to be 120 seconds)
- Icons
- Humans receive less shock when shot
- Zombies are no longer immortal and can be killed when severely damaged
- Extremely damaged dead bodies are unable to be zombified because they wouldn't survive even as a zombie
- Humans have a small chance to survive severe damage to the head
- Crossbow texture
- "Expanded decals" is now "Fancy effects" and will toggle several other effects too (mainly water splash particles)
- The Gorse is now immune to acid
- Blood circulation calculations

Fixed

- Context menu activation not being a direct activation signal
- Some EMP related problems
- Some rendering performance problems
- Airfoil outline rendering
- Drag tool inconsistencies
- Arm flailing when shot in upper chest
- Local contraption paths. This should make many corrupt contraptions readable again

Removed

- Android bleeding
64-bit People Playground Content Depot 1118201
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32-bit People Playground 32 bit depot Depot 1118202
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