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Hello friends,

we are excited to announce the long awaited Bombing Quest Halloween update. It features a fully redesigned "Moonstone Hamlet Cemetery" biome to fit the Halloween mood. That's not all! "Guardians Temple" biome also got expanded with new challenges and enemies to tackle in the early game. The update also comes with a completely new AI battle and movement system and improved explosions & destruction effects. Last but not least are the new beautiful audio themes in "Guardians Temple" and "Whispering Valley" composed by Maura Melodies.

New Content:
- Fully Redesigned and expanded "Moonstone Hamlet Cemetery" biome with many new pumpkin themed enemies and Halloween vibe
- Expanded and improved "Guardians Temple" biome
- 2 New Bosses: The Resolute Servant, The Scarecrow
- 4 New enemies: Golem Smasher, Golem Bomber, Pumpkin Crawler, Scarecrow Stalker
- 2 Majorly Redesigned enemies: Temple Golem, Skeleton Sorcerer
- 4 Updated Bosses: The Soul Apparition, The Soul Guardians, The Blood Seeker, The Broodmother
- 1 New gadget (Soul Bug Egg)
- 1 New trap planted by enemies (Pumpkin Bomb)
- 2 Removed Enemies: Zombie Dwarf, Zombie

Changes:
Gameplay:
- Lots of small balance changes in enemies
- Hit points and cast rate
- Bomb explosion size changed and visuals greatly improved
- Destructible blocks now respawn
- Destructible blocks now spawn with 1-3 hitpoints with visually distinct appearance
- Destruction particles added to all destructibles, enemies and bosses
- New and Redesigned enemies use the new AI system, thus having smooth movement and turning, give audio and visual feedback to the environment and player

Graphics:
- More color and light added to many areas
- Visual style of the game evolved in a more stylised, hand painted direction, replacing the realistic look

Audio:
- 4 Beautiful new tracks (exploration and battle) for "Guardians Temple'' and "Whispering Valley" biomes

Engine:
-Completely new modular AI system
-Improved AI decision making and movement:Makes addition of new enemies and skills easier
-Automated audio system: No more manual placing of the audiozones during development, making it faster and easier
-Automated camera movement system: No more manual placing of the Camera overrides during development, making it faster and easier.
-Modular loading system: Made it easier to add new game modes and biomes in the future.

This was the biggest update so far, and it lays a great foundation for the future development of the game. We are excited to try all the new ideas that this update makes possible and hear your feedback on the things done so far. If you have any suggestions and want to help us shape the future of the game, we’re waiting for you on our Discord server: https://discord.gg/pP24YY4
Windows Bombing Quest Content Depot 1018861
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