New Game Mode: Balanced
Battle in 1v1 with equal decks in a fair fight.
Win characters cards, diamonds and more.
When queued for PvP when you are matched with an opponent the taskbar icon will now flash.
The taskbar icon will also flash if you are in a dungeon group and the leader starts the dungeon.
Increased animation speed in all modes, and even faster in multiplayer (pvp and dungeons).
Now shows your current winstreak before you queue - only if you are on a streak.
Your saved options now control the music volume at login screen.
King of Karnage
Added a display to show if you have abdication available and if not when it will be.
Added a display to show how many attempts you have left before your level is down graded.
When a player defeats a king and chooses to move up the current king does not gain a point towards their defence score. They only receive a point when a player fails to beat them. The same rule applies to the challenge fee, the current king only receives fees for successful defences.
Levels now have tiered fees.
Level 1 costs 0.1 red gems to play.
Level 2 costs 0.2 red gems to play.
Level 3 costs 0.3 red gems to play.
Level 4 costs 0.4 red gems to play.
Level 5 costs 0.5 red gems to play.
Level 6 costs 0.6 red gems to play.
Level 7 costs 0.7 red gems to play.
Level 8 costs 0.8 red gems to play.
Level 9 costs 0.9 red gems to play.
Level 10 costs 1 red gem to play.
At the end of each month the awards are given to the top kingslayers and dynasty defenders.
Scores are reset.
All kings are dethroned and replaced by the starting AI
You continue from your current King of Karnage level with your failed attempts reset to 0.
The priority is to keep these items scarce to keep their rarity high and with it their prestige and value.
To ensure this each player can only win 1 Dynasty and 1 Kingslayer award each month.
You may accrue more over multiple months and sell your spares.
You will receive your highest ranked prize in each category. Leaving other ranks you lead open to others.
Ties will not be awarded to multiple players, to maintain that scarcity. An example of how this works is that when a player reaches 10 kills, the next player gets nothing for also reaching 10 kills, they need to surpass that leader and have 11 to take the poll position.
This also works for defences. You need to surpass the leader to take the prize position.