this is a regular update with new unlocks after beating the game with a faction (humans, swampers, forsaken, vamps, werebeasts, beasts, ???). These unlocks are 3 extra mutators for choosing when starting new campaign, also now, you can't select any weapon/armour, instead only mutators are for selection. And you can select three of them for your start party!
Furthermore, I've implemented are bugfixes, small balance improvements.
We've localized Urtuk also into the traditional chinese!
Here the changelog:
swamp battlefield: added 'swamp style' tall grass
Ivadd after recruiting: added back few of his former traits
added new, extra mutators for each won faction (so 7 factions x 3 mutators = 21 extra mutators)
Protector trait: now also plate wielders can use it
Added 'teaser mutators' into start item pool
small fix in game setup UI
Revenant beasts quesst: now you can be rewarded with a relic (50% chance).
Added 'tall grass' visuals for dungeon biome
All 'recruit/rescue' battle quests: now instead of 'human' classes you will get your starting faction units. The starting class is determined by Urtuk's class (so in case you choose Urtuk as smith, all those new recruits will be *-smiths :slight_smile: )
bugfix for Angel's pact when auto achieved.
There still might be few which will have the human classes - but that's intended.
Recruitable classes in quests: if your Urtuk is smith/revenant, you will get only human classes.
trad.chinese gx udpates
trad.chinese gx updates
Vampire recruits now restricted to human classes
This update is save compatible, so fear not ;)