Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Eldervale Patch Notes (1.2.2)


- After finishing Chapter 1, some parts of the level will be blocked off to avoid pointless backtracking.
- The Elder Costume will now adapt to the base costume variation, changing it's color and texture.
- Equip Melee weapon now bound to the "4" key in addition to "0".
- Resources now spawn for twice as long during the bossfight.
- Default camera type is now "Medium" instead of "Far".
- SMG bullet spread reduced.
- If you fail to pick up the 2F or B1 maps, they will appear on a different place later in the game.
- Added camera events to the Statue, Patient and Dial puzzles when solved.
- Added a camera event near the SMG.
- You can no longer leave the basement before picking up the Handgun.

Originally, the entire level was accessible by the end of the game to provide shortcuts to previously visited save points or vending machines and get more "a-ha!" moments when returning to old areas.
But this reward proved small, compared to the frustrating effect it had on some players who ended up backtracking to old areas that were irrelevant to progressing.


Deep Reserves DLC


- Objectives are now listed in inventory during gameplay.
- Start with more handgun ammo.
- Additional enemy reset points added.
- Mimic damage reduced by half.
- Stalkers can now be killed with candles.
Windows Eldervale Content Depot 1032831
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link