Hello!
After a busy week with our noses to the grindstone, we're pleased to get the first update to Space Crew into your hands!
We've taken all of your valuable feedback on board and have set out to address as many issues as possible, as quickly and carefully as possible; so that everyone can continue their saved games with the benefit of additional options and fixes.
We're continuing to read all of your comments, which are extremely useful in helping us plan for future improvements, so once again, thank you and please feel free to keep them coming!
Update release notes are below, we hope you enjoy playing!
Dave, Jon & Joe
Runner Duck
Release Notes:

Added ‘Difficulty Adjustment’ options

(Accessible from a button in the Mess Hall)_
Tagging Mode:
- Classic:
(Default mode). - Semi-automatic:
Enemies are automatically tagged as long as a crew member is at the Comms Station. If this station is unmanned, enemies must be tagged manually. - Automatic:
Enemies are always tagged automatically.
Difficulty:
- Challenging:
(Default Mode) - Casual:
For players looking for a more laid-back experience. - Panic Stations!:
An additional, higher difficulty setting for players who relish a real challenge.

Crew Size:
- Classic:
(Default mode - six crew members) - Increased:
An option to recruit a seventh crew member to serve as an additional gunner.
_(The ship now has the option of installing up to seven escape pods).
(If starting a new game without skipping the tutorials, the seventh crew member is recruitable after the second mission)._
Slow Time:
- Classic:
(Default mode - The duration that time can be slowed down for is limited, and replenishes gradually). - Off:
For players who are always comfortable with making fast-paced decisions. - Unlimited:
For players who prefer to have the option of some extra thinking time whenever things get intense.
Minor changes to ease some more frustrating situations and other quality of life fixes:
- Equipment rack items are refunded with 100% of their value, meaning there is no penalty for switching items to a different rack.
- Gunners with high accuracy are more likely to land their shots on enemies.
- Replacement crew members’ levels increased slightly.
- Phasmid Champions stick around for longer in ‘Defeat Champion’ missions.
- Locked Gear and Upgrade items are now shown in the Crew Gear and Spacecraft screens. When selected, they display the required Research Points to unlock them.
- Additional Custom Livery Slots - there are now 8 slots in which to save your custom designs.
- New Game - Skip Tutorial option on Main Menu. This starts a new game but skips the first couple of tutorial missions.
- Player’s shields begin recharging slightly sooner after they have been depleted.
- Player's shields begin recharging from 25% when they recover from 0%, to help mitigate them breaking immediately.
- Equipment jettisoned from the ship in sectors near the black hole will be drawn into it.
- Added a warning popup with details of the dangers of black holes when first encountering them.
- Missile launcher fire rate is slower, but each missile deals more damage and homing accuracy is slightly improved.
- Crew ‘Phase Pistol’ holster item damage is buffed.
- Power loss to energy weapons, shield recharger and gravity generator is made clearer by changing their lights to red.
- An audible alarm now sounds when the Oxygen Generator is out of action.
- Fix for ‘4’ key on AZERTY keyboards.
Changed files in this update