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Update notes via Steam Community

Greetings Survivors!

At long last the start of Season 3 is here! We are very excited to bring you a ton of content with new beginnings. As a reminder there was a wipe for the beginning of Season 3 so you will be off to a fresh start! We hope you enjoy this exciting content update and look forward to your feedback!

Patch Notes - XERA: Survival Patch #7


The following is a brief list of the changes with the launch of Season 3. With the amount of content that has been added and how many changes were made behind the scenes, we are only including the major parts impacting players in these patch notes to keep it as brief as possible. A few of the new features are experimental so we do expect some bugs to occur and as such, please feel free to report any issues you encounter to our staff at support@xeragame.com.

With the launch of Season 3, there has been a great deal added including the new Bandits, multiple new map assets, and increasing the total number of ai in the world. As such, we have not been able to gage server performance on a fully populated server in a while and our team will be monitoring any server performance issues throughout the upcoming days in case the servers become stressed once populated. We have also done a lot of work on the animation system which is still quite experimental - so expect some occasional issues with various animations.

Combat

Implemented a new breath holding system which allows the player to hold breath while ADSing to gain animation stability and an increased FOV for the period of the breath hold.

Throwables



Implemented New Throwable Prediction line effect.
Improved physics calculation for throwables system.
Implemented Gravity Pulse Grenade - The Gravity Pulse grenade creates a gravitational anomaly that aggressively pulls in metal objects including humanoids, and deals a deadly explosive pulse.
Implemented EMP (Electro-Magnetic Pulse Grenade) -The EMP Grenade will disable robots within a radius, applying 15% damage to each affected robot and temporarily stunning them for 10 seconds.
Implemented Smoke Grenade - The smoke grenades provide temporary cover to get away from situations or to maneuver around locations with stealth.
Implemented Chemlights - Chemlights provide illumination in dark areas emitting a glowing light for 3 minutes. These come in multiple colors and can be used as a strategy when coordinating with teammates while lighting up dark areas.
Disabled activity key (Default: E) while cooking a grenade.
Fixed an issue allowing throwables to be thrown while in the helicopter.
Fixed an issue that prevented quantity to correctly show when equipping throwable items.
Implemented new animation for Molotovs.
Fixed an issue that allowed freelook to be enabled while cooking throwables



Backpacks / Inventory

Changed default player inventory weight to 10KG (was 15kg).
New models implemented for all backpacks.
New Advanced Backpacks added - These provide more inventory weight than the regular version and can be crafted from the crafting menu.

Map

Added and replaced various fence assets around the map to allow for better movement throughout towns and other POIs.
Added new assets to most points of interest around the map and expanded footprints of some of the smaller towns around the map.
Adjusted collisions on houses to allow grenades to pass through windows.
Fixed various spots in safe settlements where characters could get stuck.
Disabled shadows on some lighting in safe settlements to improve performance.
Relocated and added various events throughout the map including new reactors, compounds, bunkers, and radio towers.
Atv spawns have been moved around the map along with a couple of new spawn areas.
Added radiation mechanic and radioactive areas to map around the reactor event sites.

Events


Lootable safes have been added to the Civilian Bunkers - These lootable safes require a lockpick to open and have guaranteed mid-high tier loot.
Added Radio Tower Events - These areas will be guarded by AI that have placed jammers on the radio tower communications boxes. Disable the jammers to restore communications and receive a reward.
Added Reactor Compound Events - Fight off the AI while repairing the damaged generators found throughout the compound surrounding the reactor and you’ll be rewarded! Remember, this is a radioactive zone so be sure to get in and get out as quickly as possible.


Loot Tables

Re-balanced drop rates of multiple loot tables.
Added Binoculars, Smoke Grenades, EMP Grenades, GP Grenades, Brass Knuckles, Mosin, SVD, Chemlights, Potassium Iodide, and Radiation Pills to multiple loot tables.

Containers

Containers will now grant XP upon being searched.
Container system has been added to additional areas and assets throughout the map.
Containers that have been searched will now show as being opened on the client.

Weather/Day-Night Cycle

Updated Sky System.
Fixed an issue that caused snow to spawn inside buildings.
Implemented new weather system and day night system that should resolve issues where people experienced lag or frame drops during the transition between day and night.
Adjusted brightness of nighttime.

Animations

General animation system rework to smooth transitions and blends.
Added new punch animations.
Added “shocked” animation to Humanoids while they are stunned.
Added multiple particle effects to various assets and items.
Implemented multiple new reload and weapons animations.

Humanoids

Humanoids will now give additional XP when searched.
Implemented a check to prevent AI from spawning on top of players.

Bandits

Added bandits to the map. These function similar to a player and will engage in combat with both AI and other players. When killed, players will be able to loot the bandits for their gear.
Bandits can appear most places AI generally can spawn.

UI


Death screen has been reworked.
Added more tips to map UI.
Added death location to the map UI.
Added icons indicating new events that were added for Season 3.
Added new overlay to indicate the type of damage you are taking (ex. Damage from low hydration shows blue, Taking on radiation shows green, high hungar shows yellow/orange)
Added UI indicators for key interactable assets in the settlements including global stash, repair bench, and vendor.
Leaderboards will now show the player’s country flag next to their name.

Items

Reduced scale of medical kit item
Added Smoke Grenade item
Added EMP Grenade item
Added GP Grenade item
Added Mosin Rifle
Added SVD
Added Green Chemlight item
Added Blue Chemlight item
Added Red Chemlight item
Added Yellow Chemlight item
Added White Chemlight item
Added Purple Chemlight item
Added Brass Knuckles item
Added Binoculars item
Added Reactor Material item
Added Radiation Pills
Added Potassium Iodide
Weapons will no longer function when they are at 0% durability.

Crafting

Added Lockpicks recipe (Level 1)
Added Satchel recipe (Level 2)
Added Radiation Pills recipe (Level 3)
Added Adv. Small Backpack recipe (Level 4)
Added Spiked Knuckles recipe (Level 6)
Added Spiked Knuckles recipe (Level 6)
Added Barbed Knuckles recipe (Level 9)
Added Barbed Knuckles recipe (Level 9)
Added Electric Knuckles recipe (Level 10)
Added Electric Knuckles recipe (Level 10)
Added Adv. Medium Backpack recipe (level 11)
Added Potassium Iodide recipe (Level 11)
Added Adv. Large Backpack recipe (Level 15)
Added Adv. Military Backpack recipe (Level 20)
Added EMP Grenade recipe (Level 21)
Added GP Grenade recipe (Level 23)

Vendor

Rebalanced buyback and purchase prices for Season 3.
Added the ability to sell any item to the vendor - Note: Not all items can be purchased from the vendor and some items must be found by looting throughout the world.

Skins

Season 2 skins have been removed from the rotation.
Season 3 skin crates are now available and will contain 1 of 31 different skins available for Season 3.
Windows 64-bit XERA Content Depot 625341
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