
There's always an itch to immediately get back in there and keep improving once an update is launched. The release of Powers a week ago being no exception. But I decided, in the spirit of it's Early Access days to let feedback accumulate and accumulate it did.
Almost immediately new bugs became known issues, and players way more experienced with VR today than they were back in the original 2017 release date started pointing out inconveniences and things they had grown accustomed to in other titles.
With a few days worth of data and I'd like to offer up today's hotfix and patchnotes:
FEATURES
Stick rotation - You can now use the thumbstick/thumbpad on your controller to rotate 45 degress to the left or right. Simply tilt the thumbstick to one direction then press it or press on either side of your thumbpad (if using an HTC Vive).
This new mechanic is now a part of the tutorial.
Collectible notifications - Collecting Comicbooks displays a notification alerting players how many still remain.
POWERS
Fuego
- Fuego's fire dash has been reworked to simply use the Trigger instead of a combination of Thumbstick + Trigger. Holding the Trigger now start progressing the Dash's length, capped out after a second of being held, release to dash to the destination.
There are more upcoming changes to Fuego's dash such as SFX and splash damage dealt to enemies nearby, but I couldn't squeeze them in this update.
- Fuego's fireballs now track the controller over a series of frames to more accurately covey the player's swing when launched.
CHALLENGES
Racetrack - The racetrack has been reworked after reports of players getting stuck on top of geometry. Not certain if the issue is completely fixed but it should be a lot less likely now. Also fixed a blocking issue which prevented players from completing the race.
A future update of the Racetrack will reintroduce moving obstacles which increase your lap time
BUG FIXES
- Fixed a gamebreaking issue related to killing Mutated bugs. In hindsight I should have known they're so bug-prone
- Fixed a collision issue with controllers and menus.
- Players can now (once again) set the SFX and Music volumes from the menu
That's it for today's update. Hopefully Powers just got a bit nicer to play. I'll see you next time.
Changed files in this update