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Update notes via Steam News

An update has been released for Left 4 Dead 2.

Last Stand:

  • Fixed ammo pile in Junkyard not spawning on second round of Versus.
  • Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

Survival:

  • Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
  • Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

Tank Run:

  • Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
  • The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

RocketDude:

  • Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
  • Added support for custom playground maps ( a guide will provided by ReneTM ).
  • Fixed players not instantly dying when jumping into c14m1 safe room water area.
  • Fixed players not instantly dying when jumping into c14m2 finale water.
  • Lowered slow motion probability from 10% to 5% as requested by many players.
  • Fixed RocketDude decals sometimes not showing up.
  • Fixed new best times not saving.
  • Added Start and finish textures.

Other:

  • Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.
  • Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
  • Fixed tanks spawning before the finale on No Mercy 5.
  • Fixed a few stuck Special Infected issues on survival maps.
  • Fixed setting the input mode to joystick/Steam Input.
  • Increased command limit before causing a disconnect.
  • Fixed some reported model crashes.
left 4 dead 2 common Depot 551
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left 4 dead 2 client Depot 552
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macOS left 4 dead 2 mac content Depot 553
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Linux Left 4 Dead 2 Linux Cotent Depot 554
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