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Update notes via Steam Community
Additions
  • New items have been added to vendors.
  • Russian language.
  • French language.
  • Italian language.
  • Portuguese language.
  • Portuguese (Brazil) language.
  • Japanese language.
  • Czech language.
  • Turkish language.
  • Ukrainian language.

  • Added "Delete", "End", "Home" etc. to key bindings.
  • Barrels for salting in Hunting Lodge I and Fishing Hut I.
  • The possibility of producing salted fish and dried fish in a Fishing Hut.
  • The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
  • The possibility of producing salted meat and dried meat in a Hunting Lodge.
  • The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
  • The ability to control collection efficiency of rock, salt and iron in Mine.
  • The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
  • The possibility of producing planks in a Woodshed.
  • The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
  • Option in Game Settings for changing quickslots steering from QWERTY to AZERTY


Fixed
  • Optimization of map loading time.
  • Various quest fixes.
  • Knife position for female hunters while skinning animals.
  • Torch position for patrolling female NPCs.
  • Numerous fixes in refreshing the production status of items.
  • Generic quests reward after loading the game.
  • Coins have condition other than 100% and don't stack.
  • Quest goal with assigning peasants to work doesn't update on objective start.
  • Age update for NPCs.
  • NPCs getting stuck in sitting or sleeping states - should happen less often.
  • Cauldron crafting animations.
  • Stove crafting animation.
  • Player position when crafting at stove.
  • Torch condition restoring on equip.
  • Missing flax seeds in vendors' inventory.
  • Invalid number of resources produced by NPCs when more than one item is being created.
  • Not all vendors had something to offer.
  • Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
  • Tutorial card about changing seasons shows on load.
  • Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.

  • Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
  • Field management slot's seeds don't update after confirming changes.
  • Sometimes hunters teleported near the center of map.
  • Issue where NPCs were unable to get close to some workbenches.
  • Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
  • Technology requirements for the bucket - Changed 5000 points to 3500 points.
  • Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
  • Quest goal for flirting can't be done if player already has a wife.
  • NPCs could turn towards player while sitting or sleeping.
  • Restoring the condition of items in a chest when loading saved game.
  • Doubled scheme for creating Roasted Meat in a Tavern II.
  • Son doesn't come home after the "BOY" quest.
  • Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
  • Restoring the default keybinds doesn't work after restarting the game.
  • The number of items sometimes displays fractional values in the transfer / drop / craft window.
  • Items without the Freshness parameter don't display a price during the transaction.


Updated
  • Changed Night howl quest so that it always gives some gold for completing it.
  • Pig and piglet sitting animations so that they no longer stick out of the pigsty.
  • Reduced consumption of stamina while running.
  • Reduced consumption of stamina in inspector mode.
  • Vendors now have a random number of items.
  • Resource and Food Storage capacities have been increased.
  • Hunting lodge produces random mushrooms depending on the season.
  • Gender specific dialogues. May not be relevant in all languages.
  • Polish translation updated.
  • German translation updated.
  • Spanish translation updated.

  • Production's "Work Power" slider for each profession in building's details in Management tab.
  • Production of firewood in Woodshed consumes logs.
  • Set immortality for NPCs from non-player villages - temporary.
  • Restored missing original NPCs in neighbour villages - temporary.
  • Some building modules have new resource costs (require planks).
  • The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
  • Doubled the amount of resources producing from farm animals by NPC.

  • Spears range reduced by 30%.
  • Crossbow range increased x1.5 times.
  • Crossbow damage increased from 55 to 70.
  • Bow damage increased from 25 to 35.
  • Recurve Bow damage reduced from 50 to 45.
  • Longbow damage increased from 45 to 55.
  • Wooden Spear damage reduced from 25 to 15.
  • Stone Spear damage reduced from 50 to 30.
  • Iron Spear damage reduced from 75 to 50.
  • Wooden Spear durability has been increased from 3 to 4 uses.
  • Stone Spear durability has been increased from 6 to 8 uses.
  • Iron Spear durability has been increased from 12 to 16 uses.
  • Wisent and Bear hp has been increased x2 times.

  • Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
  • Wood value is now visible in item details.
  • Lowered Dynasty Reputation limits for next inhabitants.
  • Logic optimization when loading NPCs.
  • Clearing side quests that are completed or failed after changing season.
  • Compass look.

Medieval Dynasty Content Depot 1129581
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