this is a smaller update which brings bugfixes, small balance improvements and a new battle quest with new game feature - "Beast taming".
There is a new 'sub-class' created - the Beastmaster, it's a version of the Hunter, but he can do more! When all conditions are set, you can tame an enemy beast to your side until the end of battle. Makes the fight a bit more fun if you'are against legions of beasts :)
Here the changelog:
weaponsmith/armoursmith will now roll for gear when rewarding. Also they are now treated as warriors when evaluating the 'champion' perk
Ambushed treasure hunters battle: now you can control the allies from start, reduced intial enemy size by 20%, if all 3 survive, you get the Evolution Stone as reward
Added "Ambushed beastmasters" battle quest to battle types pool
Aggressor: banishing 'unprivilliged individuals' will now occur only on each 4th day (so the new characters have a chance to be useful while in party..)
Deso.diff. only.:revenants will receive same extra traits as their necro/valdor contra classes
Aggresor (revenant): they won't banish smiths anymore
Weakened effect bugfix: the effect lasts for turns (before it was lasting for 'hits')
Ambushed beastmasters quest: high tier mutator as extra reward
Ambushed beastmasters quest: lifestone as extra reward
Beastmaster's 'Taming shot' is now overfocus ability
Added 'human' visual variants for the Assassin classes (normal & elite)
Added placeholder avatars for elites
raised +dmg per STR to +2.5% (was +2%) - but only for player This means a total +25% damage increase. Note that AI keeps +2%/STR.
Bugfix: after taming beast, the battle won't end once all enemies dead
Taming shot: now only 1 tamed unit is allowed at once. Beastmaster has this ability by default (was overfocus).
bugfix for 'grab and die' - now works also with ranged attacker (like Victor)
beast turtle, puller and valdor shieldbearer gained another absorp.slot (1->2)
Amos: removed the 'training' unavailability, and added 'Revenant' trait. So watch him in battles!
added missing elite avatars
Added StrongVS Brutes (blunt+axe) and StrongVS Swords
Removed Strong VS LowHP
Strong VS Crippled now applies also against stunned
removed Strong VS stunned
Strong VS Poisoned also applies against Acided
Ambushed beastmasters quest: now also reinf. will appear
Ambushed beastmasters quest: made the enemy more aggressive
Tamed beasts won't panic anymore on enemies death
This update should not break your saves.
Enjoy the game!