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Update notes via Steam Community
UI
  • Status effect identification on cards now have iconography.


Gameplay
  • Storm Spirit’s Overload lasts until end of round rather than until Storm spirit's next combat.
  • Abaddon’s stats changed from 3/6 -> 2/8
  • Abaddon’s Borrowed Time purges Abaddon and may be used when stunned or silenced. Cooldown reduced from 3 -> 2.
  • Abaddon’s Mist Coil self-damage reduced from 3 -> 2.
  • Corpse Horde is now an After Combat effect and will spread Zombies more sanely when there is a mix of new Zombies and old units to devour.
  • Claszureme Hourglass gives +2 Health.
  • No Hesitation and Raid can only be used if there is still a combat phase (i.e. there is only one combat phase per lane).
  • Axe’s Berserker’s Call, Keefe the Bold’s Stop Hittin’ Yourself, Shadow Fiend’s Requiem of Souls, Bristleback’s Quill Spray, and Nyctasha’s Guard must have valid targets to use.
  • Phase Boots and Rebel Decoy require that both units are not rooted.
  • Force Staff cannot target rooted units.

Card Text
  • Clarified text on Red Mist Pillager.
  • Attacking is now referred to as Striking, and glossary entries are updated to reflect that. In the combat phase, each unit strikes its combat target. Nyx Assassin's Vendetta ability now states that he strikes the unit he moves to, and cards like Relentless Pursuit and and Overpower now say the caster strikes rather than that it attacks. Triggers that occur on all types of battle damage (cleave, retaliate, etc) have their wording unchanged, but triggers that require a unit to strike (Legion Commander's Moment of Courage and Mjollnir) now specify that they trigger when the unit strikes.


Bug Fixes
  • Raid now correctly prevents the normal combat phase even when red heroes in the lane all die during triggered combat.
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