A wise pirate sage once said: “Better to have slightly buggy VOIP than no VOIP at all”, and we here at Get Up Games firmly believe that. Because of this, VOIP is finally here! Although it can still cause some issues, which we’re going to be on top of like a captain on booty.
We’ve also added some planks to the Forsaken Fort, because who doesn’t love a good plank-walking? Anyway, here’s the full changelog:
Experimental features:
- Voice chat has been re-enabled (It can still cause issues, but we are gathering data to improve and fix it)
- Voice chat keybind added
- Voice chat volume slider added
- Voice chat icon added to crew player info (top left corner)
If you can't see the voice chat keybind in options, reset your keybinds

Gameplay improvements:
- Added walking planks to connect the rocks between Forsaken Fort and Starlight Shallows
Visual improvements:
- Added some extra ropes to the masts for a more logical visual representation when adjusting the sails
- Added a bit of extra detailing to the ship’s hull and improved the wood texture unwrap
- Brigantine ladder model made a bit a more obvious so it’s easier to spot the ladders
- Crossbow bolt LODs improved
- Ship lantern and other glass material reflections tweaked
Audio improvements:
- Fish gun reload sound tweaked a bit
Optimisations:
- We’ve identified and fixed a problem that caused a severe loss in performance (overall FPS should be 10-20% higher)
- Wood planks and battle drink bottles have been changed to instanced meshes for optimisation
- Improved performance on same water and deadzone calculation related code
- Max render distance added to treasure chest particle effects
Bug fixes:
- Fixed some LOD issues with the brigantine’s ship mesh
- Fixed a bug that would cause the items in your inventory to flicker when dropping single pieces
- Brown hair color not matching Steam ID fixed
Let us know what you think about this update on our official Discord!
Changed files in this update